My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Prince P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Prince Sparky
Giant Snowball
Skeleton Army
Zap
Inferno Tower Skeleton Army Prince Sparky
Barbarian Barrel
Elixir Golem Inferno Tower Skeleton Army Sparky
The Log
Elixir Golem Skeleton Army Prince Sparky
Earthquake
Elixir Golem Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elixir Golem Skeleton Army Prince P.E.K.K.A Sparky
Fireball
Elixir Golem Inferno Tower Skeleton Army Sparky
Poison
Elixir Golem Inferno Tower Skeleton Army Sparky
Lightning
Inferno Tower Prince Sparky
Rocket
Inferno Tower Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Skeleton Army Tornado Prince P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Skeleton Army Tornado Inferno Tower Prince Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Elixir Golem Skeleton Army Tornado

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Elixir Golem Prince
Elixir Golem
Arrows Tornado Sparky
Inferno Tower
Skeleton Army
Sparky
Tornado
P.E.K.K.A Sparky Elixir Golem
Prince
Arrows
P.E.K.K.A
Arrows Tornado
Sparky
Arrows Tornado Elixir Golem Skeleton Army

Defense Synergies 3 11

Arrows
Inferno Tower Tornado Prince P.E.K.K.A Sparky
Elixir Golem
Inferno Tower
Skeleton Army Arrows Tornado Prince
Skeleton Army
Inferno Tower Prince Sparky
Tornado
P.E.K.K.A Sparky Arrows Inferno Tower Prince Sparky
Prince
Arrows Inferno Tower Skeleton Army Tornado
P.E.K.K.A
Tornado Arrows
Sparky
Tornado Arrows Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Sparky
Inferno Tower Skeleton Army P.E.K.K.A Sparky Prince
Inferno Tower Skeleton Army Tornado Prince P.E.K.K.A Sparky
Inferno Tower Skeleton Army Prince P.E.K.K.A Sparky
Arrows Skeleton Army Tornado Prince P.E.K.K.A Sparky
Arrows Skeleton Army Tornado
Inferno Tower Tornado Arrows
Arrows Inferno Tower P.E.K.K.A Sparky
Inferno Tower P.E.K.K.A Sparky Skeleton Army Tornado Prince
Skeleton Army Tornado Inferno Tower Prince Sparky
Skeleton Army Arrows Tornado
Arrows Inferno Tower Tornado
Inferno Tower Skeleton Army Prince P.E.K.K.A Sparky
Skeleton Army Sparky Arrows Tornado Prince P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A Sparky Prince
Inferno Tower Skeleton Army Tornado Prince P.E.K.K.A Sparky
Sparky Arrows Inferno Tower Skeleton Army Tornado Prince P.E.K.K.A
Arrows Skeleton Army Tornado Prince
Arrows Tornado
P.E.K.K.A Sparky Inferno Tower Tornado Prince
Skeleton Army Arrows Prince P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Prince P.E.K.K.A Sparky
Arrows Prince
Skeleton Army P.E.K.K.A Inferno Tower Prince Sparky
Skeleton Army Prince P.E.K.K.A Inferno Tower Tornado Sparky
Inferno Tower P.E.K.K.A Skeleton Army Prince Sparky
Arrows Tornado
Skeleton Army Prince P.E.K.K.A Sparky Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army Prince Sparky
P.E.K.K.A Inferno Tower Skeleton Army Tornado Prince Sparky
Inferno Tower P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Inferno Tower Prince Sparky
Skeleton Army P.E.K.K.A Arrows Tornado Prince
Skeleton Army Prince P.E.K.K.A Inferno Tower Sparky
Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky Tornado Prince P.E.K.K.A
Arrows Inferno Tower P.E.K.K.A Sparky
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Tornado
Arrows Sparky
Arrows Prince Sparky
Arrows Sparky
Arrows Tornado
Arrows Tornado Sparky
Arrows Tornado
Arrows Tornado
Tornado Prince Sparky
Arrows Tornado Prince Sparky
Arrows Tornado
Sparky
Arrows
Arrows Prince Sparky
Arrows Sparky
Arrows Sparky
Arrows Tornado Sparky
Sparky
Arrows Prince Sparky
Arrows Tornado
Prince Sparky
Arrows Tornado
Tornado Prince Sparky
Arrows
Arrows Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado Prince Sparky
Arrows Tornado Sparky
Arrows Tornado Sparky
Sparky
Arrows Sparky
Arrows Sparky
P.E.K.K.A Prince Sparky
Arrows Sparky
Skeleton Army Prince
Arrows Tornado
Arrows
Prince Sparky
Arrows
Arrows Tornado Sparky
Prince P.E.K.K.A Sparky
Tornado Sparky
Tornado
Tornado Prince Sparky

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