My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Three Musketeers Baby Dragon Dark Prince Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Dark Prince Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Three Musketeers Dark Prince Balloon
Giant Snowball
Minions Musketeer Three Musketeers Baby Dragon Balloon
Zap
Minions Three Musketeers Dark Prince Balloon
Barbarian Barrel
Elite Barbarians Musketeer Three Musketeers Dark Prince
The Log
Elite Barbarians Musketeer Three Musketeers Dark Prince
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Musketeer Three Musketeers Baby Dragon Dark Prince Balloon P.E.K.K.A
Fireball
Minions Elite Barbarians Musketeer Three Musketeers Baby Dragon Balloon
Poison
Minions Musketeer Three Musketeers Balloon
Lightning
Elite Barbarians Musketeer Three Musketeers Baby Dragon Dark Prince Balloon
Rocket
Elite Barbarians Musketeer Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Musketeer Baby Dragon Dark Prince Balloon Elite Barbarians P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Musketeer Baby Dragon Dark Prince

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elite Barbarians Baby Dragon Dark Prince Balloon P.E.K.K.A
Elite Barbarians
Minions Three Musketeers
Musketeer
Baby Dragon Dark Prince Balloon P.E.K.K.A
Three Musketeers
Elite Barbarians Dark Prince
Baby Dragon
Minions Musketeer Dark Prince Balloon P.E.K.K.A
Dark Prince
Minions Musketeer Three Musketeers Baby Dragon Balloon
Balloon
Minions Musketeer Baby Dragon Dark Prince
P.E.K.K.A
Minions Musketeer Baby Dragon

Defense Synergies 1 9

Minions
Musketeer Baby Dragon Dark Prince P.E.K.K.A
Elite Barbarians
Dark Prince
Musketeer
Minions Baby Dragon Dark Prince P.E.K.K.A
Three Musketeers
Baby Dragon
Minions Musketeer Dark Prince P.E.K.K.A
Dark Prince
Elite Barbarians Minions Musketeer Baby Dragon
Balloon
P.E.K.K.A
Minions Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Baby Dragon
Elite Barbarians P.E.K.K.A Minions Musketeer Three Musketeers Dark Prince
Three Musketeers P.E.K.K.A Minions Elite Barbarians Musketeer Dark Prince
Elite Barbarians Three Musketeers P.E.K.K.A Minions Musketeer Dark Prince
Elite Barbarians Dark Prince P.E.K.K.A
Minions Musketeer Baby Dragon Dark Prince
Minions Musketeer Three Musketeers Baby Dragon
Musketeer Baby Dragon P.E.K.K.A
Three Musketeers P.E.K.K.A Minions Elite Barbarians Musketeer
Elite Barbarians Musketeer Dark Prince
Minions Musketeer Baby Dragon Dark Prince
Minions Musketeer Three Musketeers Baby Dragon
P.E.K.K.A Minions Elite Barbarians Musketeer Three Musketeers Dark Prince
Three Musketeers Minions Baby Dragon Dark Prince P.E.K.K.A
Elite Barbarians P.E.K.K.A Three Musketeers
Elite Barbarians Three Musketeers P.E.K.K.A
Three Musketeers Minions Elite Barbarians Musketeer Dark Prince P.E.K.K.A
Minions Elite Barbarians Musketeer Three Musketeers Baby Dragon Dark Prince
Baby Dragon Minions Musketeer Dark Prince
P.E.K.K.A Elite Barbarians Musketeer Three Musketeers
Dark Prince Minions Elite Barbarians Musketeer Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince P.E.K.K.A
Elite Barbarians Musketeer Baby Dragon
P.E.K.K.A Minions Elite Barbarians Musketeer Dark Prince
Dark Prince P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians Musketeer Three Musketeers Dark Prince
Minions Musketeer Three Musketeers Baby Dragon
Dark Prince P.E.K.K.A Minions Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians Dark Prince
P.E.K.K.A Minions Elite Barbarians Baby Dragon Dark Prince
P.E.K.K.A Musketeer Three Musketeers
P.E.K.K.A Minions Elite Barbarians Musketeer Dark Prince
P.E.K.K.A Elite Barbarians Dark Prince
Elite Barbarians Dark Prince P.E.K.K.A Three Musketeers
Musketeer Three Musketeers Baby Dragon
Elite Barbarians Minions Musketeer Three Musketeers Baby Dragon Dark Prince P.E.K.K.A
Minions Elite Barbarians Musketeer Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer Dark Prince
Baby Dragon Dark Prince
Minions Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Minions Elite Barbarians Musketeer Three Musketeers
Musketeer Dark Prince
Musketeer Baby Dragon
Elite Barbarians Musketeer Three Musketeers Baby Dragon
Minions Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon
Musketeer Three Musketeers Baby Dragon
Musketeer Three Musketeers Baby Dragon
Three Musketeers
Minions
Musketeer Three Musketeers Baby Dragon Dark Prince
Baby Dragon
Minions Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Baby Dragon Dark Prince
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon
Minions Musketeer
Elite Barbarians
Musketeer
P.E.K.K.A
Minions Musketeer Dark Prince
Musketeer Three Musketeers Baby Dragon
Musketeer Three Musketeers Baby Dragon Dark Prince
Musketeer Baby Dragon
Elite Barbarians Musketeer Three Musketeers Dark Prince P.E.K.K.A
Minions Elite Barbarians Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Dark Prince
P.E.K.K.A

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