My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Dark Prince Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Dark Prince Balloon
Giant Snowball
Bomber Minions Balloon Lumberjack
Zap
Bomber Minions Dark Prince Balloon
Barbarian Barrel
Bomber Dark Prince Lumberjack
The Log
Bomber Dark Prince Lumberjack
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Dark Prince Balloon P.E.K.K.A Lumberjack
Fireball
Bomber Minions Balloon Lumberjack
Poison
Bomber Minions Balloon
Lightning
Dark Prince Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Minions Dark Prince Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Minions

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Dark Prince P.E.K.K.A Lumberjack
Zap
Arrows Balloon P.E.K.K.A Bomber Minions Dark Prince Lumberjack
Arrows
Zap Balloon P.E.K.K.A Dark Prince Lumberjack
Minions
Bomber Zap Dark Prince Balloon P.E.K.K.A Lumberjack
Dark Prince
Bomber Zap Arrows Minions Balloon Lumberjack
Balloon
Zap Arrows Lumberjack Minions Dark Prince
P.E.K.K.A
Zap Arrows Bomber Minions Lumberjack
Lumberjack
Balloon Bomber Zap Arrows Minions Dark Prince P.E.K.K.A

Defense Synergies 0 14

Bomber
Zap Dark Prince P.E.K.K.A
Zap
Bomber Arrows Minions Dark Prince P.E.K.K.A Lumberjack
Arrows
Zap Dark Prince P.E.K.K.A Lumberjack
Minions
Zap Dark Prince P.E.K.K.A Lumberjack
Dark Prince
Bomber Zap Arrows Minions
Balloon
P.E.K.K.A
Bomber Zap Arrows Minions
Lumberjack
Zap Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions
P.E.K.K.A Lumberjack Zap Minions Dark Prince
P.E.K.K.A Lumberjack Bomber Minions Dark Prince
P.E.K.K.A Lumberjack Minions Dark Prince
Bomber Arrows Dark Prince P.E.K.K.A Lumberjack
Arrows Bomber Zap Minions Dark Prince Lumberjack
Minions Zap Arrows
Zap Arrows P.E.K.K.A
P.E.K.K.A Minions Lumberjack
Bomber Dark Prince Lumberjack
Minions Bomber Zap Arrows Dark Prince Lumberjack
Arrows Minions Zap
P.E.K.K.A Lumberjack Bomber Zap Minions Dark Prince
Bomber Zap Arrows Minions Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Bomber Arrows Minions Dark Prince P.E.K.K.A Lumberjack
Arrows Bomber Zap Minions Dark Prince Lumberjack
Zap Arrows Bomber Minions Dark Prince Lumberjack
P.E.K.K.A Lumberjack
Bomber Dark Prince Arrows Minions P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince P.E.K.K.A
Bomber Zap Arrows Lumberjack
P.E.K.K.A Lumberjack Zap Minions Dark Prince
Dark Prince P.E.K.K.A Lumberjack Zap
P.E.K.K.A Dark Prince Lumberjack
Arrows Zap Minions
Dark Prince P.E.K.K.A Minions Lumberjack
P.E.K.K.A Dark Prince Lumberjack
Zap P.E.K.K.A Minions Dark Prince
P.E.K.K.A
P.E.K.K.A Minions Dark Prince Lumberjack
P.E.K.K.A Zap Arrows Dark Prince
Dark Prince P.E.K.K.A Lumberjack
Bomber
Bomber Zap Minions Dark Prince P.E.K.K.A Lumberjack
Arrows Minions Bomber Zap Dark Prince P.E.K.K.A
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Dark Prince
Bomber Zap Arrows Dark Prince
Arrows Zap Minions
Bomber Arrows
Arrows Zap
Arrows Zap
Minions Lumberjack
Zap Arrows Dark Prince
Zap Arrows
Arrows Minions
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber Minions
Bomber Zap Arrows Dark Prince
Bomber Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows Bomber Dark Prince
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Minions
Bomber Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Minions Dark Prince
Zap Arrows
Arrows
Dark Prince Lumberjack
Arrows Bomber Zap
Zap Arrows
Dark Prince P.E.K.K.A
Zap Minions
Zap
Zap Dark Prince
P.E.K.K.A

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