My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Healer P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Wizard Bandit Electro Wizard
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Healer Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Goblin Gang Battle Healer Wizard Bandit Electro Wizard
Poison
Goblin Gang Battle Healer Wizard Electro Wizard
Lightning
Battle Healer Wizard Bandit Electro Wizard
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Bandit Battle Healer Poison Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Bandit Battle Healer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Healer Mirror P.E.K.K.A Bandit
Battle Healer
Goblin Gang Mirror Poison Bandit Electro Wizard
Wizard
P.E.K.K.A Bandit
Mirror
Goblin Gang Battle Healer Poison
Poison
P.E.K.K.A Battle Healer Mirror
P.E.K.K.A
Poison Electro Wizard Goblin Gang Wizard
Bandit
Goblin Gang Battle Healer Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Battle Healer Bandit

Defense Synergies 1 16

Goblin Gang
Battle Healer Mirror P.E.K.K.A Bandit Electro Wizard
Battle Healer
Mirror Goblin Gang Poison Bandit Electro Wizard
Wizard
P.E.K.K.A Bandit Electro Wizard
Mirror
Battle Healer Goblin Gang Poison Electro Wizard
Poison
Battle Healer Mirror Electro Wizard
P.E.K.K.A
Goblin Gang Wizard Electro Wizard
Bandit
Goblin Gang Battle Healer Wizard Electro Wizard
Electro Wizard
Goblin Gang Battle Healer Wizard Mirror Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
P.E.K.K.A Goblin Gang Battle Healer Bandit Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Battle Healer Poison P.E.K.K.A
Goblin Gang Bandit Electro Wizard
Electro Wizard Goblin Gang Wizard Poison
Battle Healer Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Battle Healer Bandit Electro Wizard
Goblin Gang Poison Electro Wizard Wizard Bandit
Goblin Gang Wizard Poison Electro Wizard
P.E.K.K.A Goblin Gang Battle Healer Wizard Bandit Electro Wizard
Wizard Goblin Gang Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
Wizard Goblin Gang Poison P.E.K.K.A Electro Wizard
Goblin Gang Battle Healer Wizard Bandit Electro Wizard
Wizard Poison Battle Healer Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Battle Healer Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Battle Healer P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Goblin Gang Battle Healer Wizard
Goblin Gang P.E.K.K.A Bandit Battle Healer Electro Wizard
Goblin Gang P.E.K.K.A Battle Healer Bandit Electro Wizard
P.E.K.K.A Goblin Gang Battle Healer Bandit
Wizard Poison Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Battle Healer Bandit Electro Wizard
P.E.K.K.A Battle Healer
P.E.K.K.A Electro Wizard Poison Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Goblin Gang Wizard Bandit
Wizard
Goblin Gang Electro Wizard Battle Healer Poison P.E.K.K.A
Poison Battle Healer Wizard P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Bandit Electro Wizard
Poison Bandit
Poison
Wizard Poison
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard Bandit
Goblin Gang Poison Electro Wizard
Poison Wizard Bandit Electro Wizard
Poison Wizard
Poison Bandit
Poison Bandit
Poison
Wizard Poison Bandit
Wizard Poison Bandit
Poison
Wizard Poison Bandit Electro Wizard
Wizard Poison
Poison
Wizard Poison
Poison
Poison Wizard
Poison Wizard Bandit Electro Wizard
Wizard Poison Bandit
Poison Bandit
Poison Wizard Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard Bandit
Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Electro Wizard Goblin Gang Bandit
Poison Wizard Electro Wizard
Poison Goblin Gang Wizard Electro Wizard
Wizard Poison
Poison
P.E.K.K.A
Goblin Gang Poison Electro Wizard
Poison Electro Wizard
Poison Bandit Electro Wizard
P.E.K.K.A
Wizard

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