My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Barbarians Dart Goblin
Zap
Cannon Dart Goblin
Barbarian Barrel
Ice Spirit Cannon Barbarians Dart Goblin
The Log
Ice Spirit Cannon Barbarians Dart Goblin
Earthquake
Cannon Barbarians
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Barbarians Dart Goblin P.E.K.K.A
Fireball
Cannon Barbarians Dart Goblin
Poison
Cannon Barbarians Dart Goblin
Lightning
Cannon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rocket Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Dart Goblin Tornado Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Dart Goblin

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Barbarians Dart Goblin
Arrows
P.E.K.K.A
Cannon
Barbarians
Ice Spirit
Dart Goblin
Ice Spirit P.E.K.K.A
Rocket
Tornado
Tornado
Rocket P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Tornado Dart Goblin

Defense Synergies 2 14

Ice Spirit
Cannon Barbarians Dart Goblin Rocket Tornado P.E.K.K.A
Arrows
Cannon Barbarians Tornado P.E.K.K.A
Cannon
Ice Spirit Arrows Dart Goblin Rocket
Barbarians
Ice Spirit Arrows
Dart Goblin
Ice Spirit Cannon Tornado P.E.K.K.A
Rocket
Tornado Ice Spirit Cannon
Tornado
Rocket P.E.K.K.A Ice Spirit Arrows Dart Goblin
P.E.K.K.A
Tornado Ice Spirit Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Dart Goblin
Barbarians P.E.K.K.A Ice Spirit Cannon Dart Goblin
Cannon Barbarians Rocket Tornado P.E.K.K.A Dart Goblin
Cannon Barbarians P.E.K.K.A Dart Goblin
Arrows Barbarians Rocket Tornado P.E.K.K.A
Arrows Tornado Cannon Dart Goblin
Dart Goblin Rocket Tornado Ice Spirit Arrows Cannon
Rocket Arrows Cannon Barbarians Dart Goblin P.E.K.K.A
Cannon Barbarians P.E.K.K.A Tornado
Tornado Ice Spirit Cannon Barbarians Dart Goblin
Barbarians Dart Goblin Arrows Cannon Tornado
Arrows Dart Goblin Tornado
Cannon Barbarians P.E.K.K.A Ice Spirit Rocket
Rocket Ice Spirit Arrows Cannon Barbarians Dart Goblin Tornado P.E.K.K.A
Barbarians P.E.K.K.A Cannon
Barbarians Rocket Tornado Ice Spirit Cannon P.E.K.K.A
Barbarians Arrows Cannon Tornado P.E.K.K.A
Ice Spirit Arrows Cannon Barbarians Dart Goblin Tornado
Arrows Tornado Ice Spirit Cannon Barbarians Dart Goblin
Barbarians P.E.K.K.A Cannon Dart Goblin Tornado
Arrows Cannon Barbarians Dart Goblin P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Arrows Rocket
Barbarians P.E.K.K.A Ice Spirit Rocket
Rocket P.E.K.K.A Barbarians Tornado
Barbarians P.E.K.K.A Cannon
Arrows Rocket Ice Spirit Dart Goblin Tornado
Rocket P.E.K.K.A Barbarians Dart Goblin
P.E.K.K.A Barbarians
Rocket P.E.K.K.A Ice Spirit Barbarians Tornado
P.E.K.K.A Cannon Barbarians Dart Goblin
P.E.K.K.A Barbarians Dart Goblin
Rocket P.E.K.K.A Arrows Barbarians Tornado
Barbarians Rocket P.E.K.K.A Cannon
Cannon Barbarians Dart Goblin
Barbarians Ice Spirit Dart Goblin Rocket Tornado P.E.K.K.A
Arrows Cannon Barbarians Dart Goblin P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Rocket
Arrows Dart Goblin Tornado
Rocket Arrows Dart Goblin
Arrows Barbarians Dart Goblin Rocket
Rocket Arrows
Arrows Ice Spirit Dart Goblin Rocket Tornado
Arrows Dart Goblin Tornado
Arrows Ice Spirit Dart Goblin Tornado
Arrows Dart Goblin Tornado
Rocket Tornado
Rocket Arrows Dart Goblin Tornado
Arrows Dart Goblin Rocket Tornado
Rocket Dart Goblin
Arrows Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Arrows Rocket Tornado
Rocket
Rocket Arrows Dart Goblin
Rocket Arrows Dart Goblin Tornado
Rocket
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows Barbarians
Arrows Tornado Ice Spirit
Arrows Dart Goblin Tornado
Arrows Tornado
Rocket Arrows Dart Goblin Tornado
Arrows Dart Goblin Tornado
Rocket Ice Spirit Dart Goblin
Arrows Dart Goblin Rocket
Rocket Ice Spirit Arrows
P.E.K.K.A
Rocket Arrows
Ice Spirit Barbarians Dart Goblin Rocket
Rocket Arrows Dart Goblin Tornado
Arrows
Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Tornado
Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin Rocket Tornado
Dart Goblin Rocket Tornado
Dart Goblin Rocket Tornado
P.E.K.K.A
Dart Goblin Rocket

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