My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince P.E.K.K.A Magic Archer Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians
Zap
Prince
Barbarian Barrel
Barbarians Magic Archer
The Log
Barbarians Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Prince P.E.K.K.A Magic Archer Mother Witch
Fireball
Barbarians Magic Archer Mother Witch
Poison
Barbarians Magic Archer Mother Witch
Lightning
Prince Magic Archer Mother Witch
Rocket
Barbarians Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Magic Archer Mother Witch Golden Knight Barbarians Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Fireball Magic Archer Mother Witch

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Tornado Magic Archer Golden Knight
Tornado
Fireball P.E.K.K.A Magic Archer
Prince
Magic Archer
P.E.K.K.A
Tornado Magic Archer Mother Witch
Magic Archer
Tornado P.E.K.K.A Fireball Prince Mother Witch Golden Knight
Mother Witch
P.E.K.K.A Magic Archer
Golden Knight
Fireball Magic Archer

Defense Synergies 3 6

Barbarians
Fireball
Tornado Golden Knight
Tornado
Fireball P.E.K.K.A Magic Archer Prince Mother Witch
Prince
Tornado Magic Archer
P.E.K.K.A
Tornado
Magic Archer
Tornado Prince Mother Witch
Mother Witch
Tornado Magic Archer Golden Knight
Golden Knight
Fireball Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer Golden Knight
Barbarians P.E.K.K.A Prince
Barbarians Tornado Prince P.E.K.K.A
Barbarians Prince P.E.K.K.A
Barbarians Fireball Tornado Prince P.E.K.K.A
Fireball Tornado Magic Archer Mother Witch
Tornado Fireball Magic Archer
Barbarians Fireball P.E.K.K.A Magic Archer Golden Knight
Barbarians P.E.K.K.A Tornado Prince
Tornado Barbarians Prince
Barbarians Mother Witch Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Barbarians Prince P.E.K.K.A Fireball
Fireball Barbarians Tornado Prince P.E.K.K.A Magic Archer Golden Knight
Barbarians P.E.K.K.A Prince
Barbarians Tornado Fireball Prince P.E.K.K.A
Barbarians Fireball Tornado Prince P.E.K.K.A
Fireball Barbarians Tornado Prince Magic Archer Golden Knight
Tornado Barbarians Fireball Magic Archer Mother Witch
Barbarians P.E.K.K.A Tornado Prince
Barbarians Fireball Prince P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Prince P.E.K.K.A
Fireball Prince Magic Archer
Barbarians P.E.K.K.A Prince Golden Knight
Prince P.E.K.K.A Barbarians Fireball Tornado
Barbarians P.E.K.K.A Prince
Fireball Mother Witch Tornado Magic Archer
Prince P.E.K.K.A Barbarians Fireball
P.E.K.K.A Barbarians Prince
P.E.K.K.A Barbarians Fireball Tornado Prince Magic Archer
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Prince Golden Knight
P.E.K.K.A Barbarians Fireball Tornado Prince
Barbarians Prince P.E.K.K.A Fireball Golden Knight
Barbarians Fireball Magic Archer
Barbarians Fireball Tornado Prince P.E.K.K.A Magic Archer Golden Knight
Barbarians Fireball P.E.K.K.A Magic Archer Mother Witch Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Golden Knight
Fireball Tornado Magic Archer Golden Knight
Fireball Magic Archer
Barbarians Fireball Prince
Fireball Magic Archer
Fireball Mother Witch Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Golden Knight
Fireball Tornado Prince
Fireball Tornado Prince Magic Archer Golden Knight
Fireball Tornado Magic Archer
Fireball Magic Archer Golden Knight
Fireball Magic Archer
Fireball Prince Magic Archer
Fireball Magic Archer Golden Knight
Magic Archer Fireball
Fireball Tornado
Fireball Prince Magic Archer
Fireball Tornado Magic Archer Mother Witch Golden Knight
Fireball Prince Magic Archer
Fireball Tornado
Tornado Prince
Barbarians Fireball
Tornado Mother Witch Fireball Magic Archer
Fireball Tornado Magic Archer Golden Knight
Fireball Tornado Prince Magic Archer Golden Knight
Fireball Tornado Magic Archer Golden Knight
Fireball Tornado Magic Archer Mother Witch
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
P.E.K.K.A Prince
Fireball Magic Archer
Barbarians Fireball Prince Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Prince Magic Archer
Fireball Magic Archer
Fireball Tornado
Prince P.E.K.K.A
Fireball Tornado Magic Archer Golden Knight
Fireball Tornado Magic Archer
Fireball Tornado Prince Magic Archer Golden Knight
Prince P.E.K.K.A
Fireball

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