My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Flying Machine Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Barbarians Flying Machine Goblin Barrel
Zap
Flying Machine Goblin Barrel Dark Prince
Barbarian Barrel
Barbarians Heal Spirit Goblin Barrel Dark Prince
The Log
Barbarians Heal Spirit Goblin Barrel Dark Prince
Earthquake
Barbarians Goblin Barrel
Arrows
Heal Spirit Flying Machine Goblin Barrel
Royal Delivery
Barbarians Heal Spirit Flying Machine Goblin Barrel Dark Prince P.E.K.K.A
Fireball
Barbarians Flying Machine Goblin Barrel
Poison
Barbarians Flying Machine
Lightning
Dark Prince
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Goblin Barrel Fireball Flying Machine Dark Prince Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Goblin Barrel Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Heal Spirit
Heal Spirit
Barbarians Dark Prince P.E.K.K.A
Fireball
Dark Prince The Log
Flying Machine
Dark Prince P.E.K.K.A
Goblin Barrel
Dark Prince P.E.K.K.A
Dark Prince
Goblin Barrel Heal Spirit Fireball Flying Machine
P.E.K.K.A
Heal Spirit Flying Machine Goblin Barrel The Log
The Log
Fireball P.E.K.K.A

Defense Synergies 2 5

Barbarians
Heal Spirit
Fireball
The Log Dark Prince
Flying Machine
Dark Prince P.E.K.K.A The Log
Goblin Barrel
Dark Prince
Fireball Flying Machine The Log
P.E.K.K.A
The Log Flying Machine
The Log
Fireball P.E.K.K.A Flying Machine Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine The Log
Barbarians P.E.K.K.A Flying Machine Dark Prince The Log
Barbarians P.E.K.K.A Dark Prince
Barbarians P.E.K.K.A Dark Prince
Barbarians Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Flying Machine Dark Prince
Fireball Flying Machine
Barbarians Fireball Flying Machine P.E.K.K.A The Log
Barbarians P.E.K.K.A
Barbarians Dark Prince
Barbarians Fireball Flying Machine Dark Prince The Log
Fireball Flying Machine
Barbarians P.E.K.K.A Fireball Flying Machine Dark Prince The Log
Fireball Barbarians Dark Prince P.E.K.K.A The Log
Barbarians P.E.K.K.A
Barbarians Fireball P.E.K.K.A The Log
Barbarians Fireball Dark Prince P.E.K.K.A
Fireball Barbarians Flying Machine Dark Prince The Log
The Log Barbarians Fireball Flying Machine Dark Prince
Barbarians P.E.K.K.A
Dark Prince Barbarians Fireball Flying Machine P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Dark Prince P.E.K.K.A
Fireball Flying Machine The Log
Barbarians P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Barbarians Fireball The Log
Barbarians P.E.K.K.A Dark Prince
Fireball Flying Machine
Dark Prince P.E.K.K.A Barbarians Fireball Flying Machine
P.E.K.K.A Barbarians Dark Prince
P.E.K.K.A Barbarians Fireball Flying Machine Dark Prince The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Flying Machine Dark Prince
P.E.K.K.A Barbarians Fireball Dark Prince The Log
Barbarians Dark Prince P.E.K.K.A Fireball
Barbarians Fireball Flying Machine
Barbarians Fireball Flying Machine Dark Prince P.E.K.K.A The Log
Barbarians Fireball Flying Machine Dark Prince P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Barbarians Fireball Flying Machine Dark Prince The Log
Fireball Dark Prince The Log
Fireball Flying Machine
Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Fireball
Fireball Flying Machine Dark Prince The Log
Fireball Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Fireball Flying Machine Dark Prince The Log
Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball Flying Machine The Log
The Log Fireball Dark Prince
Fireball The Log Flying Machine
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Barbarians Fireball Flying Machine Dark Prince
Fireball Flying Machine
The Log Fireball
Fireball Flying Machine Dark Prince
The Log Fireball Flying Machine
Fireball
Flying Machine Dark Prince P.E.K.K.A
Fireball Flying Machine The Log
Fireball Flying Machine
Fireball Flying Machine Dark Prince The Log
P.E.K.K.A
Fireball

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