My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

5 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Prince P.E.K.K.A Electro Wizard Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon
Giant Snowball
Barbarians Musketeer Skeleton Army Inferno Dragon
Zap
Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Barbarians Musketeer Skeleton Army Electro Wizard
The Log
Barbarians Musketeer Skeleton Army Prince
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Musketeer Skeleton Army Prince P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Barbarians Musketeer Skeleton Army Electro Wizard Inferno Dragon
Poison
Barbarians Musketeer Skeleton Army Electro Wizard
Lightning
Musketeer Prince Electro Wizard Inferno Dragon Goblinstein
Rocket
Barbarians Musketeer Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Musketeer Electro Wizard Inferno Dragon Barbarians Prince Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Musketeer Electro Wizard Inferno Dragon

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Musketeer
Prince P.E.K.K.A
Skeleton Army
Prince
Musketeer Electro Wizard
P.E.K.K.A
Electro Wizard Musketeer
Electro Wizard
P.E.K.K.A Prince
Inferno Dragon
Goblinstein

Defense Synergies 0 10

Barbarians
Skeleton Army
Musketeer
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army
Barbarians Musketeer Prince Electro Wizard Inferno Dragon
Prince
Skeleton Army Electro Wizard
P.E.K.K.A
Musketeer Electro Wizard
Electro Wizard
Musketeer Skeleton Army Prince P.E.K.K.A Inferno Dragon
Inferno Dragon
Skeleton Army Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Wizard
Barbarians Skeleton Army P.E.K.K.A Inferno Dragon Musketeer Prince Electro Wizard
Barbarians Skeleton Army Prince P.E.K.K.A Musketeer Electro Wizard Inferno Dragon
Barbarians Skeleton Army Prince P.E.K.K.A Inferno Dragon Musketeer Electro Wizard
Barbarians Skeleton Army Prince P.E.K.K.A
Skeleton Army Musketeer Electro Wizard
Musketeer Electro Wizard Inferno Dragon
Barbarians Musketeer P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Inferno Dragon Musketeer Skeleton Army Prince
Skeleton Army Barbarians Musketeer Prince Electro Wizard
Barbarians Skeleton Army Electro Wizard Musketeer
Musketeer Inferno Dragon Electro Wizard
Barbarians Skeleton Army Prince P.E.K.K.A Musketeer Electro Wizard
Skeleton Army Barbarians Prince P.E.K.K.A Electro Wizard
Barbarians Skeleton Army P.E.K.K.A Inferno Dragon Prince Electro Wizard
Barbarians Skeleton Army Prince P.E.K.K.A Electro Wizard Inferno Dragon
Barbarians Musketeer Skeleton Army Prince P.E.K.K.A Electro Wizard
Barbarians Musketeer Skeleton Army Prince Electro Wizard
Barbarians Musketeer Electro Wizard Inferno Dragon
Barbarians P.E.K.K.A Musketeer Prince Electro Wizard Inferno Dragon
Skeleton Army Barbarians Musketeer Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Prince P.E.K.K.A Electro Wizard
Electro Wizard Musketeer Prince Inferno Dragon
Barbarians Skeleton Army P.E.K.K.A Musketeer Prince Electro Wizard
Skeleton Army Prince P.E.K.K.A Barbarians Musketeer Electro Wizard
Barbarians P.E.K.K.A Musketeer Skeleton Army Prince Inferno Dragon
Musketeer Electro Wizard
Skeleton Army Prince P.E.K.K.A Barbarians Musketeer Electro Wizard
P.E.K.K.A Barbarians Skeleton Army Prince Inferno Dragon
P.E.K.K.A Electro Wizard Barbarians Skeleton Army Prince Inferno Dragon
P.E.K.K.A Barbarians Musketeer Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians Musketeer Prince
Skeleton Army P.E.K.K.A Barbarians Prince Electro Wizard
Barbarians Skeleton Army Prince P.E.K.K.A
Barbarians Musketeer Skeleton Army
Barbarians Skeleton Army Electro Wizard Musketeer Prince P.E.K.K.A Inferno Dragon
Barbarians Musketeer P.E.K.K.A Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Electro Wizard
Barbarians Musketeer Prince
Musketeer
Musketeer
Musketeer Prince Electro Wizard
Musketeer Prince Electro Wizard
Musketeer
Musketeer
Musketeer
Musketeer Prince
Musketeer
Musketeer
Musketeer Prince Electro Wizard
Musketeer Prince
Musketeer Prince
Barbarians Musketeer
Inferno Dragon
Musketeer Electro Wizard
Musketeer Prince
Musketeer
Musketeer Electro Wizard
Electro Wizard Musketeer
Musketeer
Electro Wizard
P.E.K.K.A Prince
Electro Wizard Barbarians Musketeer Skeleton Army Prince
Musketeer Electro Wizard
Musketeer Prince Electro Wizard
Musketeer
Musketeer Prince P.E.K.K.A
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Prince Electro Wizard
Prince P.E.K.K.A Inferno Dragon

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