My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Baby Dragon P.E.K.K.A Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Baby Dragon Princess Little Prince
Zap
Skeletons Goblin Barrel Princess Little Prince
Barbarian Barrel
Skeletons Knight Goblin Barrel Princess Little Prince
The Log
Skeletons Goblin Barrel Princess Little Prince
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel Princess Little Prince
Royal Delivery
Skeletons Knight Goblin Barrel Baby Dragon P.E.K.K.A Princess Little Prince
Fireball
Goblin Barrel Baby Dragon Princess Little Prince
Poison
Princess Little Prince
Lightning
Knight Baby Dragon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Goblin Barrel Princess Little Prince Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Knight Goblin Barrel
Knight
Goblin Barrel Baby Dragon Princess Arrows Little Prince
Goblin Barrel
Knight Arrows Baby Dragon P.E.K.K.A Princess
Baby Dragon
Knight Goblin Barrel P.E.K.K.A
P.E.K.K.A
Arrows Goblin Barrel Baby Dragon Princess
Princess
Knight Goblin Barrel P.E.K.K.A
Little Prince
Knight

Defense Synergies 2 12

Skeletons
Knight Baby Dragon P.E.K.K.A Princess Little Prince
Arrows
Knight P.E.K.K.A Little Prince
Knight
Princess Little Prince Skeletons Arrows Baby Dragon
Goblin Barrel
Baby Dragon
Skeletons Knight P.E.K.K.A Little Prince
P.E.K.K.A
Skeletons Arrows Baby Dragon Princess
Princess
Knight Skeletons P.E.K.K.A
Little Prince
Knight Skeletons Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
P.E.K.K.A Skeletons Knight
P.E.K.K.A Skeletons Knight
P.E.K.K.A Skeletons Knight
Arrows P.E.K.K.A Princess
Arrows Skeletons Baby Dragon
Arrows Baby Dragon Princess Little Prince
Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A Skeletons Princess
Knight Skeletons Little Prince
Skeletons Arrows Knight Baby Dragon Princess
Arrows Baby Dragon Princess
P.E.K.K.A Skeletons Knight
Arrows Baby Dragon P.E.K.K.A Princess
P.E.K.K.A Knight
P.E.K.K.A
Skeletons Arrows Knight P.E.K.K.A
Arrows Knight Baby Dragon Little Prince
Arrows Baby Dragon Knight Princess Little Prince
P.E.K.K.A
Arrows Knight Baby Dragon P.E.K.K.A Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A
Arrows Knight Baby Dragon
P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight
Arrows Skeletons Baby Dragon Princess
P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Baby Dragon
P.E.K.K.A Skeletons
P.E.K.K.A Knight
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Knight
Baby Dragon Princess
Skeletons Knight Baby Dragon P.E.K.K.A Little Prince
Arrows Baby Dragon P.E.K.K.A Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Baby Dragon
Arrows Baby Dragon Princess
Arrows Baby Dragon
Arrows Knight
Arrows Baby Dragon
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Arrows Knight Princess
Arrows Baby Dragon Princess
Knight Baby Dragon Princess
Arrows Baby Dragon Princess
Princess Arrows Baby Dragon
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess Little Prince
Baby Dragon
Arrows Princess
Arrows Baby Dragon
Arrows Baby Dragon Princess Little Prince
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon
Arrows Baby Dragon Princess Little Prince
Arrows
Arrows Princess
P.E.K.K.A
Arrows Princess
Princess
Arrows Baby Dragon Princess
Arrows
Knight Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
P.E.K.K.A
Baby Dragon Princess
Princess
Baby Dragon Princess Little Prince
P.E.K.K.A

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