My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Goblin Gang Goblin Barrel Little Prince
Zap
Skeletons Goblin Gang Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Goblin Gang Firecracker Goblin Barrel Little Prince
The Log
Skeletons Goblin Gang Firecracker Mini P.E.K.K.A Goblin Barrel Little Prince
Earthquake
Skeletons Goblin Gang Firecracker Goblin Barrel
Arrows
Skeletons Goblin Gang Firecracker Goblin Barrel Little Prince
Royal Delivery
Skeletons Goblin Gang Firecracker Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Little Prince
Fireball
Goblin Gang Firecracker Goblin Barrel Little Prince
Poison
Goblin Gang Firecracker Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Gang Firecracker Goblin Barrel Little Prince Mini P.E.K.K.A P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Goblin Gang Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker P.E.K.K.A Mini P.E.K.K.A Little Prince
Goblin Gang
Goblin Barrel Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Zap Goblin Gang Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Firecracker Little Prince
Goblin Barrel
Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Firecracker Goblin Barrel
Little Prince
Zap Mini P.E.K.K.A

Defense Synergies 1 14

Skeletons
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Little Prince
Zap
Mini P.E.K.K.A Skeletons Goblin Gang Firecracker P.E.K.K.A Little Prince
Goblin Gang
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Skeletons Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Skeletons Goblin Gang Firecracker
Goblin Barrel
P.E.K.K.A
Skeletons Zap Goblin Gang Firecracker
Little Prince
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A P.E.K.K.A Skeletons Zap Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Skeletons Zap Firecracker
Zap Goblin Gang Firecracker Little Prince
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Mini P.E.K.K.A Little Prince
Goblin Gang Skeletons Zap Firecracker
Zap Goblin Gang Firecracker
Mini P.E.K.K.A P.E.K.K.A Skeletons Zap Goblin Gang
Zap Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Skeletons Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap Goblin Gang Firecracker Little Prince
Zap Firecracker Little Prince
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A Little Prince
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons Zap P.E.K.K.A
Zap Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang P.E.K.K.A Skeletons Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Zap
P.E.K.K.A Skeletons Goblin Gang Mini P.E.K.K.A
Firecracker Skeletons Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Skeletons
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker Mini P.E.K.K.A
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Skeletons Goblin Gang
Firecracker
Goblin Gang Skeletons Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Little Prince
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker Little Prince
Zap
Zap Firecracker Little Prince
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker Little Prince
Zap Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Goblin Gang
Zap Firecracker
Goblin Gang Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Little Prince
P.E.K.K.A
Firecracker

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