My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Skeleton Army Balloon
Giant Snowball
Skeleton Barrel Goblin Barrel Skeleton Army Witch Balloon
Zap
Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Witch Balloon
Barbarian Barrel
Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Witch
The Log
Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Witch
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Witch Balloon P.E.K.K.A
Fireball
Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Witch Balloon
Poison
Skeleton Barrel Firecracker Skeleton Army Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Barrel Firecracker Goblin Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon P.E.K.K.A Skeleton Barrel Witch
Skeleton Barrel
Firecracker Goblin Barrel Zap Witch Balloon
Firecracker
Zap Skeleton Barrel Goblin Barrel Balloon P.E.K.K.A
Goblin Barrel
Skeleton Barrel Firecracker Skeleton Army Balloon P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
Zap Skeleton Barrel P.E.K.K.A
Balloon
Zap Skeleton Barrel Firecracker Goblin Barrel
P.E.K.K.A
Zap Firecracker Goblin Barrel Witch

Defense Synergies 0 7

Zap
Skeleton Barrel Firecracker Skeleton Army Witch P.E.K.K.A
Skeleton Barrel
Zap
Firecracker
Zap Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Zap Firecracker
Witch
Zap
Balloon
P.E.K.K.A
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker
Skeleton Army P.E.K.K.A Zap Firecracker Witch
Skeleton Army Witch P.E.K.K.A
Skeleton Army Witch P.E.K.K.A Firecracker
Firecracker Skeleton Army P.E.K.K.A
Skeleton Army Zap Firecracker
Zap Firecracker Witch
Zap Skeleton Barrel P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Firecracker
Skeleton Army Witch Zap Firecracker
Zap Firecracker Witch
Skeleton Army P.E.K.K.A Zap Witch
Skeleton Army Zap Firecracker Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Firecracker Skeleton Army Witch P.E.K.K.A
Zap Firecracker Skeleton Army Witch
Zap Witch Firecracker
P.E.K.K.A
Skeleton Army Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch P.E.K.K.A
Zap Skeleton Barrel Firecracker
Skeleton Army P.E.K.K.A Zap Witch
Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Skeleton Army Witch
Firecracker Zap Skeleton Barrel Witch
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Firecracker Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Witch
Firecracker Skeleton Army Witch
Skeleton Army Witch Zap Firecracker P.E.K.K.A
Zap Firecracker Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Zap Firecracker
Firecracker Zap Skeleton Barrel Witch
Firecracker Witch
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel
Zap Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker Witch
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker Witch
Zap Skeleton Barrel
Zap Firecracker Witch
Witch
Firecracker Zap Skeleton Barrel Witch
Zap Skeleton Barrel Witch
Zap Skeleton Barrel Firecracker
Zap Firecracker Witch
Zap Skeleton Barrel Firecracker Witch
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Skeleton Barrel Skeleton Army Witch
Zap Firecracker Witch
Firecracker
Zap Skeleton Barrel Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Witch
Firecracker Zap Witch
Zap Skeleton Barrel Firecracker Witch
P.E.K.K.A
Firecracker

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