My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Dart Goblin Baby Dragon Balloon Lumberjack
Zap
Bats Dart Goblin Balloon
Barbarian Barrel
Dart Goblin Lumberjack
The Log
Dart Goblin Lumberjack
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Baby Dragon Balloon P.E.K.K.A Lumberjack
Fireball
Dart Goblin Baby Dragon Balloon Lumberjack
Poison
Bats Dart Goblin Balloon
Lightning
Baby Dragon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Fireball Baby Dragon Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Dart Goblin Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Baby Dragon P.E.K.K.A Lumberjack
Arrows
Fireball Balloon P.E.K.K.A Lumberjack
Dart Goblin
Baby Dragon Balloon P.E.K.K.A
Fireball
Arrows Baby Dragon
Baby Dragon
Bats Dart Goblin Fireball Balloon P.E.K.K.A Lumberjack
Balloon
Bats Arrows Lumberjack Dart Goblin Baby Dragon
P.E.K.K.A
Arrows Bats Dart Goblin Baby Dragon Lumberjack
Lumberjack
Balloon Bats Arrows Baby Dragon P.E.K.K.A

Defense Synergies 0 13

Bats
Dart Goblin Baby Dragon P.E.K.K.A Lumberjack
Arrows
Fireball P.E.K.K.A Lumberjack
Dart Goblin
Bats Baby Dragon P.E.K.K.A Lumberjack
Fireball
Arrows Lumberjack
Baby Dragon
Bats Dart Goblin P.E.K.K.A Lumberjack
Balloon
P.E.K.K.A
Bats Arrows Dart Goblin Baby Dragon
Lumberjack
Bats Arrows Dart Goblin Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Baby Dragon
P.E.K.K.A Lumberjack Bats Dart Goblin
P.E.K.K.A Lumberjack Bats Dart Goblin
P.E.K.K.A Lumberjack Bats Dart Goblin
Arrows Fireball P.E.K.K.A Lumberjack
Arrows Fireball Bats Dart Goblin Baby Dragon Lumberjack
Bats Dart Goblin Arrows Fireball Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Lumberjack
Dart Goblin Lumberjack
Bats Dart Goblin Arrows Fireball Baby Dragon Lumberjack
Arrows Bats Dart Goblin Fireball Baby Dragon
P.E.K.K.A Lumberjack Bats Fireball
Fireball Bats Arrows Dart Goblin Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Fireball P.E.K.K.A Lumberjack
Bats Arrows Fireball P.E.K.K.A Lumberjack
Arrows Fireball Bats Dart Goblin Baby Dragon Lumberjack
Arrows Baby Dragon Bats Dart Goblin Fireball Lumberjack
P.E.K.K.A Dart Goblin Lumberjack
Bats Arrows Dart Goblin Fireball Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball P.E.K.K.A
Fireball Arrows Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats Fireball
P.E.K.K.A Lumberjack
Arrows Fireball Bats Dart Goblin Baby Dragon
P.E.K.K.A Bats Dart Goblin Fireball Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats Fireball Baby Dragon
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Lumberjack
P.E.K.K.A Arrows Fireball
P.E.K.K.A Fireball Lumberjack
Dart Goblin Fireball Baby Dragon
Bats Dart Goblin Fireball Baby Dragon P.E.K.K.A Lumberjack
Bats Arrows Dart Goblin Fireball Baby Dragon P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Baby Dragon
Arrows Fireball Dart Goblin Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Arrows Dart Goblin Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Bats Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Fireball Dart Goblin Baby Dragon
Arrows Fireball Dart Goblin
Bats Fireball Lumberjack
Arrows Dart Goblin Fireball
Fireball Arrows Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Arrows Fireball
Bats
Arrows Dart Goblin Fireball Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Dart Goblin Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Dart Goblin Baby Dragon
Bats Arrows Dart Goblin Fireball Baby Dragon
Bats Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Bats Dart Goblin Fireball
Fireball Arrows Dart Goblin Baby Dragon
Arrows Fireball
Fireball Dart Goblin Baby Dragon Lumberjack
Arrows Dart Goblin Fireball Baby Dragon
Arrows Fireball
Dart Goblin P.E.K.K.A
Bats Dart Goblin Fireball Baby Dragon
Bats Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon
P.E.K.K.A
Fireball Dart Goblin

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