My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Dart Goblin Hog Rider Witch
Zap
Bats Dart Goblin Witch
Barbarian Barrel
Dart Goblin Witch
The Log
Dart Goblin Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Dart Goblin Witch
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Hog Rider Witch P.E.K.K.A
Fireball
Dart Goblin Hog Rider Witch
Poison
Bats Dart Goblin Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Dart Goblin Fireball Mini P.E.K.K.A Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Dart Goblin Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A Rage P.E.K.K.A
Dart Goblin
Hog Rider P.E.K.K.A
Fireball
Hog Rider
Mini P.E.K.K.A
Bats Hog Rider Rage
Hog Rider
Bats Fireball Rage Dart Goblin Mini P.E.K.K.A Witch
Rage
Hog Rider Witch Bats Mini P.E.K.K.A
Witch
Rage Hog Rider P.E.K.K.A
P.E.K.K.A
Bats Dart Goblin Witch

Defense Synergies 0 7

Bats
Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Dart Goblin
Bats Mini P.E.K.K.A P.E.K.K.A
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Dart Goblin Fireball Witch
Hog Rider
Rage
Witch
Mini P.E.K.K.A
P.E.K.K.A
Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin Witch
Mini P.E.K.K.A Witch P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A Witch P.E.K.K.A Bats Dart Goblin
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Bats Dart Goblin
Bats Dart Goblin Fireball Witch
Dart Goblin Fireball P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A
Dart Goblin Mini P.E.K.K.A
Bats Dart Goblin Witch Fireball
Bats Dart Goblin Fireball Witch
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Witch
Fireball Bats Dart Goblin Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Witch P.E.K.K.A
Fireball Bats Dart Goblin Witch
Witch Bats Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Bats Dart Goblin Fireball Mini P.E.K.K.A Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch P.E.K.K.A
Fireball Mini P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Bats Fireball
P.E.K.K.A Mini P.E.K.K.A Witch
Fireball Bats Dart Goblin Witch
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin Fireball Witch
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Bats Fireball Mini P.E.K.K.A Witch
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Mini P.E.K.K.A Witch
P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Witch
Dart Goblin Fireball Witch
Witch Bats Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A
Bats Dart Goblin Fireball Mini P.E.K.K.A Witch P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball Bats Dart Goblin Witch
Dart Goblin Witch
Fireball Dart Goblin
Fireball Dart Goblin
Bats Fireball Mini P.E.K.K.A
Dart Goblin Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Bats Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A
Dart Goblin Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Dart Goblin Witch
Fireball Witch
Fireball Dart Goblin
Bats Dart Goblin Fireball Witch
Bats Dart Goblin Fireball Witch
Fireball Mini P.E.K.K.A
Dart Goblin Fireball
Fireball
P.E.K.K.A
Fireball
Bats Dart Goblin Fireball Witch
Fireball Dart Goblin Witch
Fireball
Fireball Dart Goblin Mini P.E.K.K.A
Dart Goblin Fireball
Fireball
Dart Goblin P.E.K.K.A
Bats Dart Goblin Fireball Witch
Bats Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
P.E.K.K.A
Fireball Dart Goblin

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