My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Royal Ghost Bandit Inferno Dragon Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Inferno Dragon Night Witch
Giant Snowball
Bats Inferno Dragon Night Witch
Zap
Bats Bandit Inferno Dragon Night Witch
Barbarian Barrel
Royal Ghost Bandit Night Witch
The Log
Bandit
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats P.E.K.K.A Royal Ghost Bandit Inferno Dragon Night Witch Mother Witch
Fireball
Bandit Inferno Dragon Night Witch Mother Witch
Poison
Bats Night Witch Mother Witch
Lightning
Bandit Inferno Dragon Night Witch Mother Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Royal Ghost Inferno Dragon Night Witch Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Royal Ghost Bandit Inferno Dragon Night Witch Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Royal Ghost Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Bandit Inferno Dragon
Arrows
P.E.K.K.A Bandit Night Witch Mother Witch
P.E.K.K.A
Arrows Bats Night Witch Mother Witch
Royal Ghost
Bandit Mother Witch
Bandit
Bats Arrows Royal Ghost
Inferno Dragon
Bats
Night Witch
Arrows P.E.K.K.A
Mother Witch
Arrows P.E.K.K.A Royal Ghost

Defense Synergies 0 8

Bats
P.E.K.K.A Bandit Inferno Dragon
Arrows
P.E.K.K.A Bandit Mother Witch
P.E.K.K.A
Bats Arrows
Royal Ghost
Mother Witch
Bandit
Bats Arrows
Inferno Dragon
Bats
Night Witch
Mother Witch
Mother Witch
Arrows Royal Ghost Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Inferno Dragon Bats Bandit Night Witch
P.E.K.K.A Bats Bandit Inferno Dragon Night Witch
P.E.K.K.A Inferno Dragon Night Witch Bats Bandit
Arrows P.E.K.K.A
Arrows Bats Royal Ghost Bandit Night Witch Mother Witch
Bats Inferno Dragon Arrows Night Witch
Arrows P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon Night Witch
Royal Ghost Bandit Night Witch
Bats Mother Witch Arrows Royal Ghost Bandit Night Witch
Arrows Inferno Dragon Bats Night Witch
P.E.K.K.A Night Witch Bats Bandit
Bats Arrows P.E.K.K.A Royal Ghost Night Witch
P.E.K.K.A Inferno Dragon Bandit
P.E.K.K.A Bandit Inferno Dragon
Bats Arrows P.E.K.K.A Night Witch
Arrows Bats Royal Ghost Bandit Night Witch
Arrows Bats Royal Ghost Bandit Inferno Dragon Mother Witch
P.E.K.K.A Inferno Dragon
Royal Ghost Bats Arrows P.E.K.K.A Bandit Night Witch Mother Witch
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit
Bandit Arrows Royal Ghost Inferno Dragon
P.E.K.K.A Bandit Bats
P.E.K.K.A Bats Bandit Night Witch
P.E.K.K.A Bandit Inferno Dragon Night Witch
Arrows Mother Witch Bats
P.E.K.K.A Bats Bandit Night Witch
P.E.K.K.A Inferno Dragon
P.E.K.K.A Bats Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
P.E.K.K.A Arrows
P.E.K.K.A Bandit Night Witch
Bats P.E.K.K.A Inferno Dragon Night Witch
Bats Arrows P.E.K.K.A Royal Ghost Inferno Dragon Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows
Arrows
Arrows Mother Witch Bats
Arrows
Arrows
Arrows Bandit
Bats Night Witch
Arrows Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Bats Night Witch
Arrows Bandit
Arrows Mother Witch
Night Witch
Arrows
Arrows
Arrows Mother Witch
Inferno Dragon
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows Bandit
Bats Arrows Night Witch Mother Witch
Bats
Night Witch
Arrows Bandit Night Witch
Arrows
P.E.K.K.A
Arrows
Bats Bandit Night Witch
Arrows
Arrows
Arrows
Arrows
P.E.K.K.A
Bats
Bats
Royal Ghost Bandit
P.E.K.K.A Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: