My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Witch Electro Dragon Executioner Giant Skeleton P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Giant Skeleton
Giant Snowball
Bats Witch Electro Dragon
Zap
Bats Dark Prince Witch
Barbarian Barrel
Dark Prince Witch Executioner Giant Skeleton
The Log
Dark Prince Witch Giant Skeleton
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Dark Prince Witch Electro Dragon Executioner Giant Skeleton P.E.K.K.A
Fireball
Witch Electro Dragon Executioner
Poison
Bats Witch Electro Dragon Executioner
Lightning
Dark Prince Witch Electro Dragon Executioner Goblinstein
Rocket
Witch Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Executioner Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dark Prince Witch Electro Dragon Executioner Goblinstein Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bats Dark Prince Witch Electro Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Dark Prince P.E.K.K.A
Dark Prince
Bats Witch Executioner
Witch
Dark Prince Giant Skeleton P.E.K.K.A
Electro Dragon
Executioner Giant Skeleton P.E.K.K.A
Executioner
Dark Prince Electro Dragon P.E.K.K.A
Giant Skeleton
Bats Witch Electro Dragon
P.E.K.K.A
Goblinstein Bats Witch Electro Dragon Executioner
Goblinstein
P.E.K.K.A

Defense Synergies 1 10

Bats
Dark Prince Giant Skeleton P.E.K.K.A
Dark Prince
Bats Witch Electro Dragon Executioner
Witch
Dark Prince Electro Dragon Giant Skeleton
Electro Dragon
Dark Prince Witch Giant Skeleton
Executioner
Dark Prince Giant Skeleton
Giant Skeleton
Bats Witch Electro Dragon Executioner
P.E.K.K.A
Goblinstein Bats
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Executioner
P.E.K.K.A Bats Dark Prince Witch Electro Dragon Executioner
Witch P.E.K.K.A Bats Dark Prince Electro Dragon Executioner Giant Skeleton
Witch P.E.K.K.A Bats Dark Prince Electro Dragon
Dark Prince Giant Skeleton P.E.K.K.A
Bats Dark Prince Electro Dragon Executioner
Bats Witch Electro Dragon Executioner
Electro Dragon Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A
Dark Prince Giant Skeleton
Bats Witch Executioner Dark Prince Electro Dragon Giant Skeleton
Executioner Bats Witch Electro Dragon
P.E.K.K.A Bats Dark Prince Witch Electro Dragon Giant Skeleton
Executioner Bats Dark Prince Witch Electro Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Goblinstein
Bats Dark Prince Witch Electro Dragon Executioner P.E.K.K.A
Bats Dark Prince Witch Electro Dragon Executioner
Witch Executioner Bats Dark Prince Electro Dragon Giant Skeleton
P.E.K.K.A
Dark Prince Bats Witch Electro Dragon Executioner Giant Skeleton P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch Giant Skeleton P.E.K.K.A
Electro Dragon Executioner
Giant Skeleton P.E.K.K.A Bats Dark Prince Witch Electro Dragon
Dark Prince Giant Skeleton P.E.K.K.A Bats
Giant Skeleton P.E.K.K.A Dark Prince Witch Executioner
Executioner Goblinstein Bats Witch Electro Dragon
Dark Prince P.E.K.K.A Bats Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Dark Prince
Electro Dragon Giant Skeleton P.E.K.K.A Goblinstein Bats Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Dark Prince Witch Electro Dragon Giant Skeleton
P.E.K.K.A Dark Prince Giant Skeleton
Dark Prince Giant Skeleton P.E.K.K.A Witch Executioner
Witch Electro Dragon Executioner
Witch Electro Dragon Bats Dark Prince Executioner Giant Skeleton P.E.K.K.A Goblinstein
Bats Executioner Dark Prince Witch Electro Dragon Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Giant Skeleton
Electro Dragon Executioner
Electro Dragon Giant Skeleton
Dark Prince Giant Skeleton
Executioner Dark Prince Goblinstein
Executioner Goblinstein Bats Witch Electro Dragon
Witch Executioner
Electro Dragon Executioner
Electro Dragon
Bats Electro Dragon
Dark Prince Electro Dragon
Electro Dragon Executioner
Executioner
Electro Dragon
Witch Electro Dragon Executioner
Electro Dragon Executioner
Bats
Dark Prince Electro Dragon Executioner
Witch Electro Dragon
Giant Skeleton
Electro Dragon
Dark Prince Witch Electro Dragon Executioner Goblinstein
Witch
Witch Electro Dragon Executioner
Witch Electro Dragon
Bats Witch Electro Dragon Executioner
Electro Dragon Bats Witch Goblinstein
Electro Dragon
Electro Dragon
P.E.K.K.A Giant Skeleton
Bats Dark Prince Witch Electro Dragon Goblinstein
Witch Electro Dragon Executioner
Dark Prince Electro Dragon Executioner
Electro Dragon Executioner
Giant Skeleton
Dark Prince Electro Dragon Executioner P.E.K.K.A
Electro Dragon Bats Witch Giant Skeleton
Bats Witch Electro Dragon Executioner
Electro Dragon Dark Prince Witch Executioner Giant Skeleton
P.E.K.K.A
Electro Dragon

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