My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bomber Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats
Giant Snowball
Spear Goblins Bomber Bats Dart Goblin
Zap
Spear Goblins Bomber Bats Dart Goblin
Barbarian Barrel
Ice Spirit Spear Goblins Bomber Dart Goblin
The Log
Ice Spirit Spear Goblins Bomber Dart Goblin
Earthquake
Spear Goblins Bomber
Arrows
Ice Spirit Spear Goblins Bomber Bats Dart Goblin
Royal Delivery
Ice Spirit Spear Goblins Bomber Bats Dart Goblin P.E.K.K.A
Fireball
Bomber Dart Goblin
Poison
Spear Goblins Bomber Bats Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bomber Bats Zap Dart Goblin Tornado P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bomber Bats

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Spear Goblins Bomber Bats Dart Goblin
Spear Goblins
Ice Spirit Zap Dart Goblin
Bomber
Ice Spirit Bats Zap P.E.K.K.A
Bats
Ice Spirit Bomber Zap P.E.K.K.A
Zap
Ice Spirit Tornado P.E.K.K.A Spear Goblins Bomber Bats Dart Goblin
Dart Goblin
Ice Spirit Spear Goblins Zap P.E.K.K.A
Tornado
Zap P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Tornado Bomber Bats Dart Goblin

Defense Synergies 2 22

Ice Spirit
Zap Spear Goblins Bomber Bats Dart Goblin Tornado P.E.K.K.A
Spear Goblins
Ice Spirit Bats Zap Dart Goblin P.E.K.K.A
Bomber
Ice Spirit Bats Zap Tornado P.E.K.K.A
Bats
Ice Spirit Spear Goblins Bomber Zap Dart Goblin P.E.K.K.A
Zap
Ice Spirit Spear Goblins Bomber Bats Dart Goblin Tornado P.E.K.K.A
Dart Goblin
Ice Spirit Spear Goblins Bats Zap Tornado P.E.K.K.A
Tornado
P.E.K.K.A Ice Spirit Bomber Zap Dart Goblin
P.E.K.K.A
Tornado Ice Spirit Spear Goblins Bomber Bats Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Dart Goblin
P.E.K.K.A Ice Spirit Bats Zap Dart Goblin
Tornado P.E.K.K.A Bomber Bats Dart Goblin
P.E.K.K.A Bats Dart Goblin
Bomber Tornado P.E.K.K.A
Tornado Spear Goblins Bomber Bats Zap Dart Goblin
Bats Dart Goblin Tornado Ice Spirit Spear Goblins Zap
Zap Dart Goblin P.E.K.K.A
P.E.K.K.A Tornado
Tornado Ice Spirit Spear Goblins Bomber Dart Goblin
Bats Dart Goblin Spear Goblins Bomber Zap Tornado
Spear Goblins Bats Zap Dart Goblin Tornado
P.E.K.K.A Ice Spirit Bomber Bats Zap
Bomber Ice Spirit Bats Zap Dart Goblin Tornado P.E.K.K.A
P.E.K.K.A
Tornado Ice Spirit Zap P.E.K.K.A
Bomber Bats Tornado P.E.K.K.A
Ice Spirit Spear Goblins Bomber Bats Zap Dart Goblin Tornado
Zap Tornado Ice Spirit Spear Goblins Bomber Bats Dart Goblin
P.E.K.K.A Dart Goblin Tornado
Bomber Spear Goblins Bats Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap P.E.K.K.A
Bomber Zap
P.E.K.K.A Ice Spirit Spear Goblins Bats Zap
P.E.K.K.A Bats Zap Tornado
P.E.K.K.A
Ice Spirit Bats Zap Dart Goblin Tornado
P.E.K.K.A Spear Goblins Bats Dart Goblin
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Spear Goblins Bats Tornado
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Zap Tornado
P.E.K.K.A
Bomber Dart Goblin
Ice Spirit Spear Goblins Bomber Bats Zap Dart Goblin Tornado P.E.K.K.A
Bats Bomber Zap Dart Goblin P.E.K.K.A
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Tornado
Dart Goblin
Dart Goblin
Bomber Zap
Ice Spirit Spear Goblins Bats Zap Dart Goblin Tornado
Bomber Dart Goblin Tornado
Ice Spirit Zap Dart Goblin Tornado
Zap Dart Goblin Tornado
Bats Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado
Dart Goblin
Dart Goblin
Zap Dart Goblin
Spear Goblins Bomber Zap Dart Goblin
Dart Goblin
Tornado
Bomber Bats
Bomber Zap Dart Goblin
Bomber Zap Dart Goblin Tornado
Tornado
Tornado
Zap
Zap Tornado Ice Spirit Bomber
Zap Dart Goblin Tornado
Zap Tornado
Zap Dart Goblin Tornado
Bats Zap Dart Goblin Tornado
Zap Ice Spirit Bats Dart Goblin
Bomber Zap Dart Goblin
Zap Ice Spirit
P.E.K.K.A
Zap Ice Spirit Spear Goblins Bats Dart Goblin
Zap Dart Goblin Tornado
Dart Goblin
Bomber Zap Dart Goblin
Zap Tornado
Dart Goblin P.E.K.K.A
Zap Ice Spirit Bats Dart Goblin Tornado
Bats Zap Dart Goblin Tornado
Zap Dart Goblin Tornado
P.E.K.K.A
Dart Goblin

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