My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Cannon Witch
Zap
Bats Cannon Witch
Barbarian Barrel
Cannon Elixir Golem Witch Magic Archer
The Log
Cannon Elixir Golem Witch
Earthquake
Cannon Elixir Golem Witch
Arrows
Bats Witch
Royal Delivery
Bats Elixir Golem Witch P.E.K.K.A Magic Archer
Fireball
Cannon Elixir Golem Witch Magic Archer
Poison
Bats Cannon Elixir Golem Witch Magic Archer
Lightning
Cannon Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Elixir Golem Magic Archer Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Elixir Golem

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem P.E.K.K.A
Arrows
P.E.K.K.A Elixir Golem Lightning
Cannon
Elixir Golem
Lightning Bats Arrows Witch Magic Archer
Witch
Elixir Golem P.E.K.K.A
Lightning
Elixir Golem Arrows
P.E.K.K.A
Arrows Magic Archer Bats Witch
Magic Archer
P.E.K.K.A Elixir Golem

Defense Synergies 0 7

Bats
Cannon P.E.K.K.A
Arrows
Cannon Lightning P.E.K.K.A
Cannon
Bats Arrows Witch Magic Archer
Elixir Golem
Witch
Cannon
Lightning
Arrows
P.E.K.K.A
Bats Arrows
Magic Archer
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Magic Archer
P.E.K.K.A Bats Cannon Witch
Cannon Witch P.E.K.K.A Bats Lightning
Cannon Witch P.E.K.K.A Bats
Lightning Arrows P.E.K.K.A
Arrows Bats Cannon Magic Archer
Bats Lightning Arrows Cannon Witch Magic Archer
Lightning Arrows Cannon P.E.K.K.A Magic Archer
Cannon Witch P.E.K.K.A
Cannon
Bats Witch Arrows Cannon Magic Archer
Arrows Bats Witch Magic Archer
Cannon P.E.K.K.A Bats Witch Lightning
Bats Arrows Cannon Witch P.E.K.K.A Magic Archer
P.E.K.K.A Cannon
Cannon Lightning P.E.K.K.A
Bats Arrows Cannon Witch P.E.K.K.A
Arrows Cannon Bats Witch Magic Archer
Arrows Witch Bats Cannon Magic Archer
P.E.K.K.A Cannon
Bats Arrows Cannon Witch P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Arrows Lightning Magic Archer
P.E.K.K.A Bats Witch Lightning
Lightning P.E.K.K.A Bats
P.E.K.K.A Cannon Witch
Arrows Bats Witch Magic Archer
P.E.K.K.A Bats Witch Lightning
P.E.K.K.A
Lightning P.E.K.K.A Bats Witch Magic Archer
Witch P.E.K.K.A Cannon
P.E.K.K.A Bats Witch
Lightning P.E.K.K.A Arrows
Lightning P.E.K.K.A Cannon Witch
Cannon Witch Magic Archer
Witch Bats Lightning P.E.K.K.A Magic Archer
Bats Arrows Cannon Witch P.E.K.K.A Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows
Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows
Arrows Magic Archer
Arrows Bats Witch Magic Archer
Arrows Witch Magic Archer
Arrows Lightning Magic Archer
Arrows Lightning
Lightning Bats
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Witch Magic Archer
Lightning Magic Archer Arrows
Lightning Arrows
Bats Lightning
Lightning Arrows Magic Archer
Lightning Arrows Witch Magic Archer
Lightning Magic Archer
Lightning Arrows
Lightning
Lightning Arrows
Arrows Witch Magic Archer
Witch
Arrows Witch Lightning Magic Archer
Lightning Arrows Witch Magic Archer
Lightning Arrows Magic Archer
Lightning Bats Arrows Witch Magic Archer
Lightning Bats Witch
Lightning
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
P.E.K.K.A
Arrows Lightning Magic Archer
Lightning Bats Witch Magic Archer
Lightning Arrows Witch Magic Archer
Arrows
Lightning Magic Archer
Arrows Lightning Magic Archer
Lightning Arrows
P.E.K.K.A
Bats Witch Lightning Magic Archer
Bats Witch Lightning Magic Archer
Lightning Witch Magic Archer
P.E.K.K.A
Lightning

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