My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Knight P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Royal Hogs
Giant Snowball
Skeletons Bomber Bats Royal Hogs
Zap
Skeletons Bomber Bats Royal Hogs
Barbarian Barrel
Skeletons Bomber Knight Royal Hogs
The Log
Skeletons Bomber Royal Hogs
Earthquake
Skeletons Bomber Royal Hogs
Arrows
Skeletons Bomber Bats Royal Hogs
Royal Delivery
Skeletons Bomber Bats Knight Royal Hogs P.E.K.K.A
Fireball
Bomber Royal Hogs
Poison
Bomber Bats Royal Hogs
Lightning
Knight Goblinstein
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Arrows Knight Royal Hogs Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Bats Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Knight Royal Hogs P.E.K.K.A
Bats
Knight Bomber Royal Hogs P.E.K.K.A
Arrows
Royal Hogs P.E.K.K.A Knight
Knight
Bats Bomber Arrows Royal Hogs
Royal Hogs
Arrows Bomber Bats Knight
P.E.K.K.A
Arrows Bomber Bats
Goblinstein

Defense Synergies 2 9

Skeletons
Bomber Bats Knight P.E.K.K.A
Bomber
Knight Skeletons Bats P.E.K.K.A
Bats
Knight Skeletons Bomber P.E.K.K.A
Arrows
Knight P.E.K.K.A
Knight
Bomber Bats Skeletons Arrows
Royal Hogs
P.E.K.K.A
Skeletons Bomber Bats Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
P.E.K.K.A Skeletons Bats Knight
P.E.K.K.A Skeletons Bomber Bats Knight
P.E.K.K.A Skeletons Bats Knight
Bomber Arrows P.E.K.K.A
Arrows Skeletons Bomber Bats
Bats Arrows
Arrows P.E.K.K.A
P.E.K.K.A Skeletons
Knight Skeletons Bomber
Bats Skeletons Bomber Arrows Knight
Arrows Bats
P.E.K.K.A Skeletons Bomber Bats Knight
Bomber Bats Arrows P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Skeletons Bomber Bats Arrows Knight P.E.K.K.A
Arrows Bomber Bats Knight
Arrows Bomber Bats Knight
P.E.K.K.A
Bomber Bats Arrows Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A
Bomber Arrows Knight
P.E.K.K.A Skeletons Bats Knight
P.E.K.K.A Bats Knight
P.E.K.K.A Skeletons Knight
Arrows Skeletons Bats
P.E.K.K.A Skeletons Bats Knight
P.E.K.K.A Knight
P.E.K.K.A Skeletons Bats Knight
P.E.K.K.A Skeletons
P.E.K.K.A Bats Knight
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Knight
Bomber
Skeletons Bomber Bats Knight P.E.K.K.A
Bats Arrows Bomber P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Arrows
Arrows Bats
Bomber Arrows
Arrows
Arrows
Bats
Arrows Knight
Arrows
Knight
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Bats
Bomber Arrows
Bomber Arrows
Arrows
Arrows
Arrows Bomber
Arrows
Arrows
Arrows
Bats Arrows
Bats
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Bats
Arrows
Arrows
Knight
Arrows Bomber
Arrows
P.E.K.K.A
Bats
Bats
P.E.K.K.A

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