My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Balloon P.E.K.K.A Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Goblins Bomber Balloon Lumberjack Little Prince
Zap
Goblins Bomber Balloon Little Prince
Barbarian Barrel
Goblins Bomber Lumberjack Little Prince
The Log
Goblins Bomber Lumberjack Little Prince
Earthquake
Bomber
Arrows
Goblins Bomber Little Prince
Royal Delivery
Goblins Bomber Balloon P.E.K.K.A Lumberjack Little Prince
Fireball
Bomber Balloon Lumberjack Little Prince
Poison
Bomber Balloon Little Prince
Lightning
Balloon Lumberjack Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber The Log Tornado Little Prince Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber The Log Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
P.E.K.K.A Lumberjack
Tornado
P.E.K.K.A Balloon The Log
Balloon
Lumberjack Tornado The Log Little Prince
P.E.K.K.A
Tornado Bomber The Log Lumberjack
The Log
Tornado Balloon P.E.K.K.A Lumberjack Little Prince
Lumberjack
Balloon Bomber P.E.K.K.A The Log
Little Prince
Balloon The Log

Defense Synergies 2 11

Goblins
Bomber The Log Little Prince
Bomber
Goblins Tornado P.E.K.K.A The Log
Tornado
P.E.K.K.A Bomber The Log Little Prince
Balloon
P.E.K.K.A
Tornado The Log Bomber
The Log
P.E.K.K.A Goblins Bomber Tornado Lumberjack Little Prince
Lumberjack
The Log Little Prince
Little Prince
Goblins Tornado The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
P.E.K.K.A Lumberjack Goblins The Log
Tornado P.E.K.K.A Lumberjack Goblins Bomber
P.E.K.K.A Lumberjack Goblins
Bomber Tornado P.E.K.K.A The Log Lumberjack
Tornado The Log Goblins Bomber Lumberjack
Tornado Little Prince
P.E.K.K.A The Log
P.E.K.K.A Goblins Tornado Lumberjack
Tornado Goblins Bomber Lumberjack Little Prince
Goblins Bomber Tornado The Log Lumberjack
Tornado
P.E.K.K.A Lumberjack Bomber The Log
Bomber Goblins Tornado P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Tornado P.E.K.K.A The Log Lumberjack
Goblins Bomber Tornado P.E.K.K.A Lumberjack
Goblins Bomber Tornado The Log Lumberjack Little Prince
Tornado The Log Bomber Lumberjack Little Prince
P.E.K.K.A Tornado Lumberjack
Bomber Goblins P.E.K.K.A The Log Lumberjack Little Prince
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins P.E.K.K.A
Bomber The Log Lumberjack
P.E.K.K.A Lumberjack Goblins The Log
P.E.K.K.A Lumberjack Tornado The Log
P.E.K.K.A Lumberjack
Tornado
P.E.K.K.A Goblins Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Goblins Tornado The Log
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Tornado The Log
P.E.K.K.A Lumberjack
Bomber
Goblins Bomber Tornado P.E.K.K.A The Log Lumberjack Little Prince
Bomber P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
Bomber The Log
Tornado
Bomber Tornado The Log
The Log Tornado
The Log Tornado
Goblins Tornado Lumberjack
Tornado The Log
Tornado
The Log
The Log
Bomber The Log
The Log
Tornado
Bomber
Bomber The Log
Bomber Tornado The Log Little Prince
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Bomber Little Prince
The Log Tornado
Tornado The Log
Tornado The Log
Tornado Little Prince
Bomber The Log
P.E.K.K.A
The Log
Tornado
The Log
Lumberjack
The Log Bomber
Tornado
P.E.K.K.A
Tornado The Log
Tornado
Tornado The Log Little Prince
P.E.K.K.A

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