My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber P.E.K.K.A Phoenix Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Healer P.E.K.K.A Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Phoenix
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Ice Spirit Bomber
The Log
Ice Spirit Bomber
Earthquake
Bomber
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Battle Healer P.E.K.K.A
Fireball
Bomber Battle Healer
Poison
Bomber Battle Healer Phoenix
Lightning
Battle Healer Phoenix Goblinstein
Rocket
Battle Healer Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Healer Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Rage Arrows Battle Healer Phoenix Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Rage Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bomber Battle Healer Phoenix
Bomber
Ice Spirit Battle Healer P.E.K.K.A
Arrows
P.E.K.K.A Battle Healer Phoenix
Battle Healer
Rage Ice Spirit Bomber Arrows
Rage
Battle Healer Phoenix
P.E.K.K.A
Ice Spirit Arrows Bomber
Phoenix
Ice Spirit Arrows Rage
Goblinstein

Defense Synergies 0 9

Ice Spirit
Bomber Battle Healer P.E.K.K.A Phoenix
Bomber
Ice Spirit P.E.K.K.A
Arrows
Battle Healer P.E.K.K.A Phoenix
Battle Healer
Ice Spirit Arrows Phoenix
Rage
P.E.K.K.A
Ice Spirit Bomber Arrows
Phoenix
Ice Spirit Arrows Battle Healer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
P.E.K.K.A Ice Spirit Battle Healer Phoenix
P.E.K.K.A Bomber
P.E.K.K.A Phoenix
Bomber Arrows Battle Healer P.E.K.K.A
Arrows Bomber
Ice Spirit Arrows Phoenix
Arrows Battle Healer P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
Ice Spirit Bomber Battle Healer Phoenix
Bomber Arrows
Arrows Phoenix
P.E.K.K.A Ice Spirit Bomber Battle Healer
Bomber Ice Spirit Arrows P.E.K.K.A
P.E.K.K.A Phoenix
Ice Spirit P.E.K.K.A
Bomber Arrows P.E.K.K.A
Ice Spirit Arrows Bomber Battle Healer
Arrows Ice Spirit Bomber Battle Healer
P.E.K.K.A Phoenix
Bomber Arrows Battle Healer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer P.E.K.K.A
Bomber Arrows Battle Healer Phoenix
P.E.K.K.A Ice Spirit Battle Healer
P.E.K.K.A Battle Healer Phoenix
P.E.K.K.A Battle Healer Phoenix
Arrows Ice Spirit
P.E.K.K.A Battle Healer Phoenix
P.E.K.K.A Battle Healer Phoenix
P.E.K.K.A Ice Spirit Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Arrows Phoenix
P.E.K.K.A
Bomber
Phoenix Ice Spirit Bomber Battle Healer P.E.K.K.A
Arrows Bomber Battle Healer P.E.K.K.A Phoenix
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Ice Spirit
Bomber Arrows
Arrows Ice Spirit
Arrows
Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Arrows
Bomber Arrows
Arrows
Arrows
Arrows Ice Spirit Bomber
Arrows
Arrows
Arrows
Arrows
Ice Spirit
Bomber Arrows
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit
Arrows
Arrows
Arrows Bomber
Arrows
P.E.K.K.A
Ice Spirit
P.E.K.K.A

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