My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Guards
Zap
Bomber Guards Goblin Giant
Barbarian Barrel
Bomber Tesla Guards
The Log
Bomber Guards
Earthquake
Bomber Tesla Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Guards P.E.K.K.A
Fireball
Bomber Tesla
Poison
Bomber Guards
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Guards Tesla Lightning Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Lightning Goblin Giant
Tesla
Rage
Goblin Giant
Guards
Lightning
Arrows Goblin Giant
Goblin Giant
Bomber Arrows Rage Lightning
P.E.K.K.A
Arrows Bomber

Defense Synergies 0 7

Bomber
Tesla Guards P.E.K.K.A
Arrows
Tesla Lightning P.E.K.K.A
Tesla
Bomber Arrows Guards
Rage
Guards
Bomber Tesla
Lightning
Arrows
Goblin Giant
P.E.K.K.A
Bomber Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Tesla Goblin Giant
P.E.K.K.A Tesla
Tesla P.E.K.K.A Bomber Lightning
Tesla P.E.K.K.A Guards
Lightning Bomber Arrows P.E.K.K.A
Arrows Bomber Tesla Guards
Tesla Lightning Arrows
Lightning Arrows Tesla Goblin Giant P.E.K.K.A
Tesla P.E.K.K.A
Guards Bomber Tesla
Guards Bomber Arrows Tesla Goblin Giant
Arrows Tesla
Tesla P.E.K.K.A Bomber Guards Lightning
Bomber Arrows Tesla Guards P.E.K.K.A
P.E.K.K.A Tesla
Tesla Lightning P.E.K.K.A
Tesla Bomber Arrows P.E.K.K.A
Arrows Tesla Bomber Guards
Arrows Bomber Tesla Guards
P.E.K.K.A Tesla
Bomber Arrows Tesla Guards Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla P.E.K.K.A
Bomber Arrows Tesla Lightning
Guards P.E.K.K.A Lightning Goblin Giant
Guards Lightning P.E.K.K.A Tesla Goblin Giant
P.E.K.K.A Tesla Guards Goblin Giant
Arrows Tesla Goblin Giant
Guards P.E.K.K.A Tesla Lightning Goblin Giant
P.E.K.K.A Tesla Goblin Giant
Lightning P.E.K.K.A
P.E.K.K.A Tesla Guards Goblin Giant
P.E.K.K.A Tesla Guards
Lightning P.E.K.K.A Arrows Guards Goblin Giant
Lightning P.E.K.K.A Tesla Guards Goblin Giant
Bomber Tesla
Tesla Guards Bomber Lightning Goblin Giant P.E.K.K.A
Arrows Bomber Tesla P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows
Lightning Arrows Goblin Giant
Lightning Arrows Guards
Bomber Arrows
Arrows Goblin Giant
Bomber Arrows
Arrows Lightning
Arrows Lightning
Lightning Guards
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Bomber Arrows
Lightning Arrows
Lightning Arrows
Bomber Lightning
Lightning Bomber Arrows
Lightning Bomber Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Bomber
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Guards
Lightning
Lightning Bomber Arrows
Lightning Arrows
P.E.K.K.A
Arrows Lightning
Lightning Guards
Lightning Arrows
Arrows
Lightning
Arrows Bomber Lightning
Lightning Arrows
P.E.K.K.A
Guards Lightning
Lightning
Lightning Goblin Giant
P.E.K.K.A
Lightning

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