My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Cannon Cart P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Cannon Cart P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart
Giant Snowball
Bats Cannon Flying Machine Little Prince
Zap
Bats Cannon Flying Machine Cannon Cart Little Prince
Barbarian Barrel
Cannon Cannon Cart Little Prince
The Log
Cannon Cannon Cart Little Prince
Earthquake
Cannon
Arrows
Bats Flying Machine Little Prince
Royal Delivery
Bats Flying Machine Cannon Cart P.E.K.K.A Little Prince
Fireball
Cannon Flying Machine Cannon Cart Little Prince
Poison
Bats Cannon Flying Machine Little Prince
Lightning
Cannon Cannon Cart Little Prince
Rocket
Cannon Cart Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Little Prince Fireball Flying Machine Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Little Prince

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Cannon Cart P.E.K.K.A
Arrows
Fireball P.E.K.K.A Cannon Cart
Cannon
Fireball
Arrows Little Prince
Flying Machine
Bats Cannon Cart P.E.K.K.A
Cannon Cart
Bats Arrows Flying Machine
P.E.K.K.A
Arrows Bats Flying Machine
Little Prince
Fireball

Defense Synergies 0 15

Bats
Cannon Cannon Cart P.E.K.K.A
Arrows
Cannon Fireball Cannon Cart P.E.K.K.A Little Prince
Cannon
Bats Arrows Fireball Flying Machine Little Prince
Fireball
Arrows Cannon Little Prince
Flying Machine
Cannon Cannon Cart P.E.K.K.A
Cannon Cart
Bats Arrows Flying Machine Little Prince
P.E.K.K.A
Bats Arrows Flying Machine
Little Prince
Arrows Cannon Fireball Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Fireball Flying Machine
P.E.K.K.A Bats Cannon Flying Machine Cannon Cart
Cannon P.E.K.K.A Bats Cannon Cart
Cannon P.E.K.K.A Bats Cannon Cart
Arrows Fireball P.E.K.K.A
Arrows Fireball Bats Cannon Flying Machine Cannon Cart
Bats Arrows Cannon Fireball Flying Machine Little Prince
Arrows Cannon Fireball Flying Machine Cannon Cart P.E.K.K.A
Cannon P.E.K.K.A
Cannon Cannon Cart Little Prince
Bats Arrows Cannon Fireball Flying Machine Cannon Cart
Arrows Bats Fireball Flying Machine
Cannon P.E.K.K.A Bats Fireball Flying Machine Cannon Cart
Fireball Bats Arrows Cannon Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cannon Cart
Cannon Fireball P.E.K.K.A
Bats Arrows Cannon Fireball Cannon Cart P.E.K.K.A
Arrows Cannon Fireball Bats Flying Machine Cannon Cart Little Prince
Arrows Bats Cannon Fireball Flying Machine Cannon Cart Little Prince
P.E.K.K.A Cannon Cannon Cart
Bats Arrows Cannon Fireball Flying Machine Cannon Cart P.E.K.K.A Little Prince
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Cannon Cart P.E.K.K.A
Fireball Arrows Flying Machine Cannon Cart
P.E.K.K.A Bats Cannon Cart
P.E.K.K.A Bats Fireball Cannon Cart
P.E.K.K.A Cannon Cannon Cart
Arrows Fireball Bats Flying Machine
P.E.K.K.A Bats Fireball Flying Machine Cannon Cart
P.E.K.K.A Cannon Cart
P.E.K.K.A Bats Fireball Flying Machine Cannon Cart
P.E.K.K.A Cannon
P.E.K.K.A Bats Flying Machine Cannon Cart
P.E.K.K.A Arrows Fireball
Cannon Cart P.E.K.K.A Cannon Fireball
Cannon Fireball Flying Machine Cannon Cart
Bats Fireball Flying Machine Cannon Cart P.E.K.K.A Little Prince
Bats Arrows Cannon Fireball Flying Machine Cannon Cart P.E.K.K.A
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Cannon Cart
Cannon Cart Arrows Fireball Flying Machine
Fireball Arrows
Arrows Fireball Bats Flying Machine
Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Bats Fireball
Arrows Fireball Flying Machine Cannon Cart
Fireball Arrows Flying Machine
Flying Machine Fireball Cannon Cart
Arrows Fireball Flying Machine Cannon Cart
Arrows Fireball Flying Machine Cannon Cart
Arrows Fireball Flying Machine Cannon Cart
Arrows Fireball Flying Machine Cannon Cart
Arrows Fireball
Bats
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Little Prince
Fireball
Arrows Fireball
Arrows Fireball Flying Machine Cannon Cart
Arrows Fireball Little Prince
Arrows Fireball Flying Machine
Fireball Arrows Flying Machine
Fireball Arrows
Bats Arrows Fireball Flying Machine Little Prince
Bats Fireball Flying Machine
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Bats Fireball Flying Machine Cannon Cart
Fireball Arrows Flying Machine
Arrows Fireball
Fireball Flying Machine Cannon Cart
Arrows Fireball Flying Machine
Arrows Fireball
Flying Machine Cannon Cart P.E.K.K.A
Bats Fireball Flying Machine
Bats Fireball Flying Machine
Fireball Flying Machine Cannon Cart Little Prince
Cannon Cart P.E.K.K.A
Fireball

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