My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats
Barbarian Barrel
Skeletons
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats P.E.K.K.A
Fireball
Poison
Bats
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Arrows Tornado Lightning P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Arrows

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
P.E.K.K.A
Arrows
P.E.K.K.A Lightning
Tornado
P.E.K.K.A Electro Giant The Log
Lightning
Electro Giant Arrows
P.E.K.K.A
Arrows Tornado Bats The Log
Electro Giant
Tornado Lightning
The Log
Tornado P.E.K.K.A

Defense Synergies 2 12

Skeletons
Bats Tornado P.E.K.K.A The Log
Bats
Skeletons P.E.K.K.A The Log
Arrows
Tornado Lightning P.E.K.K.A
Tornado
P.E.K.K.A Skeletons Arrows Electro Giant The Log
Lightning
Arrows The Log
P.E.K.K.A
Tornado The Log Skeletons Bats Arrows
Electro Giant
Tornado
The Log
P.E.K.K.A Skeletons Bats Tornado Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log
P.E.K.K.A Skeletons Bats The Log
Tornado P.E.K.K.A Skeletons Bats Lightning
P.E.K.K.A Skeletons Bats
Lightning Arrows Tornado P.E.K.K.A The Log
Arrows Tornado The Log Skeletons Bats
Bats Tornado Lightning Arrows
Lightning Arrows P.E.K.K.A Electro Giant The Log
P.E.K.K.A Skeletons Tornado
Tornado Skeletons
Bats Skeletons Arrows Tornado Electro Giant The Log
Arrows Bats Tornado
P.E.K.K.A Skeletons Bats Lightning The Log
Bats Arrows Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Lightning P.E.K.K.A Electro Giant The Log
Skeletons Bats Arrows Tornado P.E.K.K.A
Arrows Bats Tornado The Log
Arrows Tornado The Log Bats
P.E.K.K.A Tornado
Bats Arrows P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Electro Giant
Arrows Lightning The Log
P.E.K.K.A Skeletons Bats Lightning The Log
Lightning P.E.K.K.A Bats Tornado The Log
P.E.K.K.A Skeletons
Arrows Electro Giant Skeletons Bats Tornado
P.E.K.K.A Skeletons Bats Lightning
P.E.K.K.A
Lightning P.E.K.K.A Skeletons Bats Tornado The Log
P.E.K.K.A Skeletons
P.E.K.K.A Bats
Lightning P.E.K.K.A Arrows Tornado Electro Giant The Log
Lightning P.E.K.K.A Skeletons
Electro Giant
Electro Giant Skeletons Bats Tornado Lightning P.E.K.K.A The Log
Bats Arrows P.E.K.K.A Electro Giant The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows The Log
Arrows Tornado The Log
Lightning Arrows The Log
Lightning Arrows The Log
Arrows The Log
Arrows Electro Giant Bats Tornado
Arrows Tornado The Log
Arrows The Log Tornado Lightning
Arrows The Log Tornado Lightning
Lightning Bats Tornado
Lightning Arrows Tornado The Log
Lightning Arrows Tornado
Lightning The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows Tornado
Bats Lightning
Lightning Arrows The Log
Lightning Arrows Tornado Electro Giant The Log
Lightning The Log
Lightning Arrows Tornado
Tornado Lightning The Log
Lightning Arrows The Log
Arrows Tornado Electro Giant The Log
Arrows The Log Tornado Lightning
Lightning Arrows Tornado The Log
Lightning Arrows Tornado The Log
Lightning Bats Arrows Tornado Electro Giant
Lightning Bats Electro Giant
Lightning
Lightning Arrows The Log
Lightning Arrows
P.E.K.K.A
Arrows Lightning The Log
Lightning Bats
Lightning Arrows Tornado
Arrows The Log
Lightning
Arrows The Log Lightning
Lightning Arrows Tornado Electro Giant
P.E.K.K.A
Electro Giant Bats Tornado Lightning The Log
Bats Tornado Lightning
Lightning Tornado Electro Giant The Log
P.E.K.K.A
Lightning

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