My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram
Giant Snowball
Skeletons Bats Musketeer Battle Ram
Zap
Skeletons Bats Battle Ram
Barbarian Barrel
Skeletons Electro Spirit Musketeer Battle Ram
The Log
Skeletons Electro Spirit Musketeer Battle Ram
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Bats
Royal Delivery
Skeletons Electro Spirit Bats Musketeer Battle Ram P.E.K.K.A
Fireball
Musketeer Battle Ram
Poison
Bats Musketeer
Lightning
Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Zap Fireball Musketeer Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Zap

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Fireball Battle Ram P.E.K.K.A
Bats
Zap Battle Ram P.E.K.K.A
Zap
Fireball Battle Ram P.E.K.K.A Electro Spirit Bats Musketeer
Fireball
Zap Electro Spirit Battle Ram
Musketeer
Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Electro Spirit Bats Fireball Musketeer P.E.K.K.A
P.E.K.K.A
Zap Electro Spirit Bats Musketeer Battle Ram

Defense Synergies 2 12

Skeletons
Musketeer Electro Spirit Bats Zap P.E.K.K.A
Electro Spirit
Skeletons Zap
Bats
Skeletons Zap Musketeer P.E.K.K.A
Zap
Fireball Skeletons Electro Spirit Bats Musketeer P.E.K.K.A
Fireball
Zap Musketeer
Musketeer
Skeletons Bats Zap Fireball P.E.K.K.A
Battle Ram
P.E.K.K.A
Skeletons Bats Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
P.E.K.K.A Skeletons Bats Zap Musketeer
P.E.K.K.A Skeletons Bats Musketeer
P.E.K.K.A Skeletons Bats Musketeer
Fireball P.E.K.K.A
Fireball Skeletons Electro Spirit Bats Zap Musketeer
Bats Musketeer Electro Spirit Zap Fireball
Electro Spirit Zap Fireball Musketeer P.E.K.K.A
P.E.K.K.A Skeletons Musketeer
Skeletons Musketeer
Bats Skeletons Electro Spirit Zap Fireball Musketeer
Musketeer Bats Zap Fireball
P.E.K.K.A Skeletons Bats Zap Fireball Musketeer
Fireball Electro Spirit Bats Zap P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Skeletons Bats Fireball Musketeer P.E.K.K.A
Fireball Electro Spirit Bats Zap Musketeer
Zap Electro Spirit Bats Fireball Musketeer
P.E.K.K.A Musketeer
Electro Spirit Bats Fireball Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball P.E.K.K.A
Fireball Zap Musketeer
P.E.K.K.A Skeletons Bats Zap Musketeer
P.E.K.K.A Bats Zap Fireball Musketeer
P.E.K.K.A Skeletons Musketeer
Fireball Skeletons Electro Spirit Bats Zap Musketeer
P.E.K.K.A Skeletons Bats Fireball Musketeer
P.E.K.K.A
Zap P.E.K.K.A Skeletons Electro Spirit Bats Fireball
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Fireball
Fireball Musketeer
Skeletons Electro Spirit Bats Zap Fireball Musketeer P.E.K.K.A
Bats Electro Spirit Zap Fireball Musketeer P.E.K.K.A
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Electro Spirit Bats Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Bats Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bats
Zap Fireball Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Electro Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Bats Zap Fireball Musketeer
Zap Electro Spirit Bats Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Electro Spirit Fireball
P.E.K.K.A
Fireball
Zap Electro Spirit Bats Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Electro Spirit Bats Fireball Musketeer
Bats Zap Fireball Musketeer
Zap Fireball Musketeer
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: