My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Firecracker Tesla
The Log
Ice Spirit Firecracker
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker P.E.K.K.A
Fireball
Firecracker Tesla
Poison
Bats Firecracker
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Arrows Firecracker Tesla Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Firecracker
Bats
Ice Spirit Firecracker P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
Ice Spirit Bats P.E.K.K.A
Tesla
Poison
P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Arrows Poison Bats Firecracker The Log
The Log
Poison P.E.K.K.A

Defense Synergies 3 16

Ice Spirit
Bats Firecracker Tesla Poison P.E.K.K.A The Log
Bats
Ice Spirit Firecracker Tesla P.E.K.K.A The Log
Arrows
Tesla P.E.K.K.A
Firecracker
The Log Ice Spirit Bats Tesla P.E.K.K.A
Tesla
The Log Ice Spirit Bats Arrows Firecracker Poison
Poison
Ice Spirit Tesla The Log
P.E.K.K.A
The Log Ice Spirit Bats Arrows Firecracker
The Log
Firecracker Tesla P.E.K.K.A Ice Spirit Bats Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
P.E.K.K.A Ice Spirit Bats Firecracker Tesla The Log
Tesla P.E.K.K.A Bats
Tesla P.E.K.K.A Bats Firecracker
Arrows Firecracker Poison P.E.K.K.A The Log
Arrows The Log Bats Firecracker Tesla
Bats Tesla Ice Spirit Arrows Firecracker Poison
Arrows Tesla Poison P.E.K.K.A The Log
Tesla P.E.K.K.A
Ice Spirit Firecracker Tesla
Bats Poison Arrows Firecracker Tesla The Log
Arrows Tesla Bats Firecracker Poison
Tesla P.E.K.K.A Ice Spirit Bats The Log
Ice Spirit Bats Arrows Firecracker Tesla Poison P.E.K.K.A The Log
P.E.K.K.A Tesla
Ice Spirit Tesla P.E.K.K.A The Log
Tesla Bats Arrows Firecracker Poison P.E.K.K.A
Ice Spirit Arrows Tesla Bats Firecracker The Log
Arrows Poison The Log Ice Spirit Bats Firecracker Tesla
P.E.K.K.A Tesla
Bats Arrows Firecracker Tesla Poison P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Poison Arrows Firecracker Tesla The Log
P.E.K.K.A Ice Spirit Bats The Log
P.E.K.K.A Bats Tesla The Log
P.E.K.K.A Tesla
Arrows Firecracker Poison Ice Spirit Bats Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla
P.E.K.K.A Ice Spirit Bats Firecracker Poison The Log
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Arrows Poison The Log
P.E.K.K.A Tesla
Firecracker Tesla
Tesla Ice Spirit Bats Firecracker Poison P.E.K.K.A The Log
Bats Arrows Poison Firecracker Tesla P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker The Log
Arrows Firecracker Poison The Log
Arrows Poison The Log
Arrows Firecracker Poison The Log
Poison Arrows Firecracker The Log
Arrows Firecracker Poison Ice Spirit Bats
Arrows Firecracker Poison The Log
Arrows Poison The Log Ice Spirit Firecracker
Arrows Poison The Log Firecracker
Bats Poison
Firecracker Poison Arrows The Log
Poison Arrows Firecracker
Poison Firecracker The Log
Arrows Firecracker Poison
Arrows Firecracker Poison The Log
Arrows Firecracker Poison The Log
Arrows Firecracker Poison The Log
Arrows Poison
Bats
Arrows Firecracker Poison The Log
Arrows Firecracker Poison The Log
Poison The Log
Arrows Poison
The Log
Arrows Poison The Log
Arrows Firecracker Poison The Log Ice Spirit
Arrows Firecracker Poison The Log
Arrows Poison The Log
Poison Arrows Firecracker The Log
Poison Bats Arrows Firecracker
Ice Spirit Bats Firecracker Poison
Poison Arrows The Log
Ice Spirit Arrows Firecracker Poison
P.E.K.K.A
Arrows Firecracker Poison The Log
Ice Spirit Bats
Poison Arrows Firecracker
Arrows The Log
Poison Firecracker
Arrows The Log Firecracker Poison
Arrows Poison
Firecracker P.E.K.K.A
Ice Spirit Bats Firecracker Poison The Log
Firecracker Bats Poison
Poison Firecracker The Log
P.E.K.K.A
Firecracker
Poison

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