My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker Bomb Tower
The Log
Firecracker Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Flying Machine Hog Rider P.E.K.K.A
Fireball
Firecracker Bomb Tower Flying Machine Hog Rider
Poison
Firecracker Bomb Tower Flying Machine
Lightning
Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Bomb Tower Flying Machine Hog Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Bomb Tower

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Lightning
Firecracker
Hog Rider Flying Machine Tornado P.E.K.K.A
Bomb Tower
Flying Machine
Firecracker Hog Rider P.E.K.K.A
Hog Rider
Arrows Firecracker Lightning Flying Machine Tornado
Tornado
P.E.K.K.A Firecracker Hog Rider
Lightning
Hog Rider Arrows
P.E.K.K.A
Arrows Tornado Firecracker Flying Machine

Defense Synergies 2 9

Arrows
Bomb Tower Tornado Lightning P.E.K.K.A
Firecracker
Bomb Tower Flying Machine Tornado P.E.K.K.A
Bomb Tower
Tornado Arrows Firecracker
Flying Machine
Firecracker P.E.K.K.A
Hog Rider
Tornado
Bomb Tower P.E.K.K.A Arrows Firecracker
Lightning
Arrows
P.E.K.K.A
Tornado Arrows Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Flying Machine
Bomb Tower P.E.K.K.A Firecracker Flying Machine
Bomb Tower Tornado P.E.K.K.A Lightning
Bomb Tower P.E.K.K.A Firecracker
Lightning Arrows Firecracker Bomb Tower Tornado P.E.K.K.A
Arrows Tornado Firecracker Bomb Tower Flying Machine
Tornado Lightning Arrows Firecracker Bomb Tower Flying Machine
Lightning Arrows Bomb Tower Flying Machine P.E.K.K.A
P.E.K.K.A Bomb Tower Tornado
Tornado Firecracker
Arrows Firecracker Bomb Tower Flying Machine Tornado
Arrows Firecracker Flying Machine Tornado
Bomb Tower P.E.K.K.A Flying Machine Lightning
Bomb Tower Arrows Firecracker Tornado P.E.K.K.A
P.E.K.K.A Bomb Tower
Bomb Tower Tornado Lightning P.E.K.K.A
Bomb Tower Arrows Firecracker Tornado P.E.K.K.A
Arrows Bomb Tower Firecracker Flying Machine Tornado
Arrows Bomb Tower Tornado Firecracker Flying Machine
P.E.K.K.A Bomb Tower Tornado
Arrows Firecracker Bomb Tower Flying Machine P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Firecracker Bomb Tower Flying Machine Lightning
P.E.K.K.A Bomb Tower Lightning
Lightning P.E.K.K.A Tornado
P.E.K.K.A
Arrows Firecracker Bomb Tower Flying Machine Tornado
P.E.K.K.A Bomb Tower Flying Machine Lightning
P.E.K.K.A Bomb Tower
Lightning P.E.K.K.A Firecracker Bomb Tower Flying Machine Tornado
P.E.K.K.A
P.E.K.K.A Bomb Tower Flying Machine
Lightning P.E.K.K.A Arrows Tornado
Lightning P.E.K.K.A Bomb Tower
Firecracker Bomb Tower Flying Machine
Firecracker Bomb Tower Flying Machine Tornado Lightning P.E.K.K.A
Arrows Firecracker Bomb Tower Flying Machine P.E.K.K.A
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Tornado
Lightning Arrows Flying Machine
Lightning Arrows Firecracker Flying Machine
Arrows Firecracker
Arrows Firecracker Flying Machine Tornado
Arrows Firecracker Flying Machine Tornado
Arrows Firecracker Flying Machine Tornado Lightning
Arrows Firecracker Flying Machine Tornado Lightning
Lightning Tornado
Firecracker Lightning Arrows Flying Machine Tornado
Lightning Arrows Firecracker Flying Machine Tornado
Flying Machine Lightning Firecracker
Lightning Arrows Firecracker Flying Machine
Lightning Arrows Firecracker Flying Machine
Lightning Arrows Firecracker Flying Machine
Lightning Arrows Firecracker Flying Machine
Lightning Arrows Tornado
Lightning
Lightning Arrows Firecracker Flying Machine
Lightning Arrows Firecracker Flying Machine Tornado
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows Flying Machine
Arrows Firecracker Tornado
Arrows Firecracker Flying Machine Tornado Lightning
Lightning Arrows Flying Machine Tornado
Lightning Arrows Firecracker Tornado
Lightning Arrows Firecracker Flying Machine Tornado
Lightning Firecracker Flying Machine
Lightning
Lightning Arrows
Lightning Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Lightning
Lightning Flying Machine
Lightning Arrows Firecracker Flying Machine Tornado
Arrows
Lightning Firecracker Flying Machine
Arrows Firecracker Flying Machine Lightning
Lightning Arrows Tornado
Firecracker Flying Machine P.E.K.K.A
Firecracker Flying Machine Tornado Lightning
Firecracker Flying Machine Tornado Lightning
Lightning Firecracker Flying Machine Tornado
P.E.K.K.A
Lightning Firecracker

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