My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Tesla Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Balloon Lumberjack
Zap
Skeletons Bats Firecracker Balloon
Barbarian Barrel
Skeletons Firecracker Tesla Lumberjack
The Log
Skeletons Firecracker Lumberjack
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Balloon P.E.K.K.A Lumberjack
Fireball
Firecracker Tesla Balloon Lumberjack
Poison
Bats Firecracker Balloon
Lightning
Tesla Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Firecracker Tornado Tesla Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Firecracker Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Firecracker P.E.K.K.A Lumberjack
Firecracker
Bats Tornado Balloon P.E.K.K.A Lumberjack
Tesla
Tornado
P.E.K.K.A Firecracker Balloon
Balloon
Bats Lumberjack Firecracker Tornado
P.E.K.K.A
Tornado Bats Firecracker Lumberjack
Lumberjack
Balloon Bats Firecracker P.E.K.K.A

Defense Synergies 2 14

Skeletons
Tesla Bats Firecracker Tornado P.E.K.K.A Lumberjack
Bats
Skeletons Firecracker Tesla P.E.K.K.A Lumberjack
Firecracker
Skeletons Bats Tesla Tornado P.E.K.K.A Lumberjack
Tesla
Skeletons Bats Firecracker Tornado
Tornado
P.E.K.K.A Skeletons Firecracker Tesla
Balloon
P.E.K.K.A
Tornado Skeletons Bats Firecracker
Lumberjack
Skeletons Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
P.E.K.K.A Lumberjack Skeletons Bats Firecracker Tesla
Tesla Tornado P.E.K.K.A Lumberjack Skeletons Bats
Tesla P.E.K.K.A Lumberjack Skeletons Bats Firecracker
Firecracker Tornado P.E.K.K.A Lumberjack
Tornado Skeletons Bats Firecracker Tesla Lumberjack
Bats Tesla Tornado Firecracker
Tesla P.E.K.K.A
Tesla P.E.K.K.A Skeletons Tornado Lumberjack
Tornado Skeletons Firecracker Tesla Lumberjack
Bats Skeletons Firecracker Tesla Tornado Lumberjack
Tesla Bats Firecracker Tornado
Tesla P.E.K.K.A Lumberjack Skeletons Bats
Bats Firecracker Tesla Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Tesla Lumberjack
Tornado Tesla P.E.K.K.A Lumberjack
Tesla Skeletons Bats Firecracker Tornado P.E.K.K.A Lumberjack
Tesla Bats Firecracker Tornado Lumberjack
Tornado Bats Firecracker Tesla Lumberjack
P.E.K.K.A Tesla Tornado Lumberjack
Bats Firecracker Tesla P.E.K.K.A Lumberjack
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Tesla P.E.K.K.A
Firecracker Tesla Lumberjack
P.E.K.K.A Lumberjack Skeletons Bats
P.E.K.K.A Lumberjack Bats Tesla Tornado
P.E.K.K.A Skeletons Tesla Lumberjack
Firecracker Skeletons Bats Tesla Tornado
P.E.K.K.A Skeletons Bats Tesla Lumberjack
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Skeletons Bats Firecracker Tornado
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Bats Tesla Lumberjack
P.E.K.K.A Tornado
P.E.K.K.A Skeletons Tesla Lumberjack
Firecracker Tesla
Tesla Skeletons Bats Firecracker Tornado P.E.K.K.A Lumberjack
Bats Firecracker Tesla P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado
Firecracker
Firecracker
Firecracker Bats Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Bats Tornado Lumberjack
Firecracker Tornado
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Bats
Firecracker
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Tornado
Bats Firecracker Tornado
Bats Firecracker
Firecracker
P.E.K.K.A
Firecracker
Bats
Firecracker Tornado
Firecracker Lumberjack
Firecracker
Tornado
Firecracker P.E.K.K.A
Bats Firecracker Tornado
Firecracker Bats Tornado
Firecracker Tornado
P.E.K.K.A
Firecracker

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