My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Battle Healer Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Baby Dragon
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Battle Healer Guards Baby Dragon P.E.K.K.A
Fireball
Firecracker Hog Rider Battle Healer Baby Dragon
Poison
Firecracker Battle Healer Guards
Lightning
Battle Healer Baby Dragon
Rocket
Hog Rider Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Guards Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Hog Rider Battle Healer Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider P.E.K.K.A Battle Healer Guards Baby Dragon
Arrows
Zap Hog Rider P.E.K.K.A Battle Healer
Firecracker
Zap Hog Rider Battle Healer Baby Dragon P.E.K.K.A
Hog Rider
Zap Arrows Firecracker Battle Healer Guards Baby Dragon
Battle Healer
Baby Dragon Zap Arrows Firecracker Hog Rider
Guards
Zap Hog Rider
Baby Dragon
Battle Healer Zap Firecracker Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Baby Dragon

Defense Synergies 1 14

Zap
Arrows Firecracker Battle Healer Guards Baby Dragon P.E.K.K.A
Arrows
Zap Battle Healer P.E.K.K.A
Firecracker
Zap Battle Healer Guards Baby Dragon P.E.K.K.A
Hog Rider
Battle Healer
Baby Dragon Zap Arrows Firecracker
Guards
Zap Firecracker Baby Dragon
Baby Dragon
Battle Healer Zap Firecracker Guards P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Baby Dragon
P.E.K.K.A Zap Firecracker Battle Healer
P.E.K.K.A
P.E.K.K.A Firecracker Guards
Arrows Firecracker Battle Healer P.E.K.K.A
Arrows Zap Firecracker Guards Baby Dragon
Zap Arrows Firecracker Baby Dragon
Zap Arrows Battle Healer Baby Dragon P.E.K.K.A
P.E.K.K.A
Guards Firecracker Battle Healer
Guards Zap Arrows Firecracker Baby Dragon
Arrows Zap Firecracker Baby Dragon
P.E.K.K.A Zap Battle Healer Guards
Zap Arrows Firecracker Guards Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Arrows Firecracker P.E.K.K.A
Arrows Zap Firecracker Battle Healer Guards Baby Dragon
Zap Arrows Baby Dragon Firecracker Battle Healer Guards
P.E.K.K.A
Arrows Firecracker Battle Healer Guards Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Battle Healer P.E.K.K.A
Zap Arrows Firecracker Battle Healer Baby Dragon
Guards P.E.K.K.A Zap Battle Healer
Guards P.E.K.K.A Zap Battle Healer
P.E.K.K.A Battle Healer Guards
Arrows Firecracker Zap Baby Dragon
Guards P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer
Zap P.E.K.K.A Firecracker Baby Dragon
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Guards
Firecracker Baby Dragon
Guards Zap Firecracker Battle Healer Baby Dragon P.E.K.K.A
Arrows Zap Firecracker Battle Healer Baby Dragon P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Baby Dragon
Arrows Firecracker Zap Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Guards
Zap Arrows Firecracker Baby Dragon
Arrows Firecracker Zap Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Zap Firecracker Baby Dragon
Arrows Zap Firecracker
Guards
Firecracker Zap Arrows
Zap Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Zap Arrows Firecracker Baby Dragon
Zap Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Zap Arrows Firecracker Baby Dragon
Zap Arrows Firecracker Baby Dragon
Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Firecracker Baby Dragon
Arrows Firecracker Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Firecracker Baby Dragon
Zap Arrows Firecracker Baby Dragon
Zap Firecracker Guards
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Guards
Zap Arrows Firecracker Baby Dragon
Arrows
Firecracker Baby Dragon
Arrows Zap Firecracker Baby Dragon
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Guards Baby Dragon
Firecracker Zap
Zap Firecracker Baby Dragon
P.E.K.K.A
Firecracker

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