My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Fire Spirit Bomber Baby Dragon
Zap
Fire Spirit Bomber Firecracker Inferno Tower
Barbarian Barrel
Fire Spirit Bomber Knight Firecracker Inferno Tower
The Log
Fire Spirit Bomber Firecracker
Earthquake
Bomber Firecracker Inferno Tower
Arrows
Fire Spirit Bomber Firecracker
Royal Delivery
Fire Spirit Bomber Knight Firecracker Baby Dragon P.E.K.K.A
Fireball
Bomber Firecracker Inferno Tower Baby Dragon
Poison
Bomber Firecracker Inferno Tower
Lightning
Knight Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Firecracker Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Inferno Tower Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Knight Firecracker Baby Dragon Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight Baby Dragon
Bomber
Knight Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A Knight
Knight
Firecracker Baby Dragon Fire Spirit Bomber Arrows
Firecracker
Knight Baby Dragon P.E.K.K.A
Inferno Tower
Baby Dragon
Knight Fire Spirit Bomber Firecracker P.E.K.K.A
P.E.K.K.A
Fire Spirit Arrows Bomber Firecracker Baby Dragon

Defense Synergies 4 13

Fire Spirit
Knight Firecracker Inferno Tower P.E.K.K.A
Bomber
Knight P.E.K.K.A
Arrows
Knight Inferno Tower P.E.K.K.A
Knight
Fire Spirit Bomber Firecracker Inferno Tower Arrows Baby Dragon
Firecracker
Knight Fire Spirit Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower
Knight Fire Spirit Arrows Firecracker Baby Dragon
Baby Dragon
Knight Firecracker Inferno Tower P.E.K.K.A
P.E.K.K.A
Fire Spirit Bomber Arrows Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Inferno Tower Baby Dragon
Inferno Tower P.E.K.K.A Knight Firecracker
Inferno Tower P.E.K.K.A Fire Spirit Bomber Knight
Inferno Tower P.E.K.K.A Knight Firecracker
Bomber Arrows Firecracker P.E.K.K.A
Arrows Fire Spirit Bomber Firecracker Baby Dragon
Inferno Tower Fire Spirit Arrows Firecracker Baby Dragon
Arrows Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A
Knight Fire Spirit Bomber Firecracker Inferno Tower
Bomber Arrows Knight Firecracker Baby Dragon
Arrows Inferno Tower Firecracker Baby Dragon
Inferno Tower P.E.K.K.A Fire Spirit Bomber Knight
Fire Spirit Bomber Arrows Firecracker Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Knight
Inferno Tower P.E.K.K.A
Bomber Arrows Knight Firecracker Inferno Tower P.E.K.K.A
Fire Spirit Arrows Bomber Knight Firecracker Baby Dragon
Arrows Baby Dragon Fire Spirit Bomber Knight Firecracker
P.E.K.K.A Inferno Tower
Bomber Fire Spirit Arrows Knight Firecracker Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower P.E.K.K.A
Bomber Arrows Knight Firecracker Baby Dragon
P.E.K.K.A Knight Inferno Tower
P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight
Fire Spirit Arrows Firecracker Baby Dragon
P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Inferno Tower Baby Dragon
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower
P.E.K.K.A Arrows
P.E.K.K.A Knight Inferno Tower
Bomber Firecracker Baby Dragon
Inferno Tower Bomber Knight Firecracker Baby Dragon P.E.K.K.A
Arrows Bomber Firecracker Inferno Tower Baby Dragon P.E.K.K.A
Bomber Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Knight Firecracker
Bomber Fire Spirit Arrows Firecracker Baby Dragon
Arrows Firecracker Fire Spirit Baby Dragon
Fire Spirit Bomber Arrows Firecracker Baby Dragon
Arrows Fire Spirit Firecracker Baby Dragon
Arrows Firecracker
Fire Spirit
Firecracker Arrows Knight
Fire Spirit Arrows Firecracker Baby Dragon
Fire Spirit Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Bomber Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Bomber
Fire Spirit Bomber Arrows Firecracker Baby Dragon
Fire Spirit Bomber Arrows Firecracker Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Firecracker Fire Spirit Bomber Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Fire Spirit Arrows Firecracker Baby Dragon
Firecracker
Bomber Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Fire Spirit
Fire Spirit Arrows Firecracker Baby Dragon
Arrows
Knight Firecracker Baby Dragon
Arrows Bomber Firecracker Baby Dragon
Arrows
Firecracker P.E.K.K.A
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon
P.E.K.K.A
Firecracker

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