My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Musketeer P.E.K.K.A Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Musketeer Night Witch
Zap
Bomber Firecracker Night Witch
Barbarian Barrel
Bomber Firecracker Musketeer Royal Ghost Night Witch
The Log
Bomber Firecracker Musketeer
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker Night Witch
Royal Delivery
Bomber Firecracker Musketeer P.E.K.K.A Royal Ghost Night Witch
Fireball
Bomber Firecracker Musketeer Night Witch
Poison
Bomber Firecracker Musketeer Night Witch
Lightning
Musketeer Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Royal Ghost Musketeer Night Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Firecracker Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bomber Musketeer Royal Ghost Night Witch
Firecracker
Zap P.E.K.K.A
Musketeer
Zap P.E.K.K.A Royal Ghost
Lightning
P.E.K.K.A
Zap Bomber Firecracker Musketeer Night Witch
Royal Ghost
Zap Musketeer
Night Witch
Zap P.E.K.K.A

Defense Synergies 0 13

Bomber
Zap P.E.K.K.A Royal Ghost
Zap
Bomber Firecracker Musketeer P.E.K.K.A Royal Ghost Night Witch
Firecracker
Zap Musketeer P.E.K.K.A Night Witch
Musketeer
Zap Firecracker P.E.K.K.A Royal Ghost
Lightning
P.E.K.K.A
Bomber Zap Firecracker Musketeer
Royal Ghost
Bomber Zap Musketeer
Night Witch
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Firecracker Musketeer
P.E.K.K.A Zap Firecracker Musketeer Night Witch
P.E.K.K.A Bomber Musketeer Lightning Night Witch
P.E.K.K.A Night Witch Firecracker Musketeer
Lightning Bomber Firecracker P.E.K.K.A
Bomber Zap Firecracker Musketeer Royal Ghost Night Witch
Musketeer Lightning Zap Firecracker Night Witch
Lightning Zap Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Night Witch
Bomber Firecracker Musketeer Royal Ghost Night Witch
Bomber Zap Firecracker Musketeer Royal Ghost Night Witch
Musketeer Zap Firecracker Night Witch
P.E.K.K.A Night Witch Bomber Zap Musketeer Lightning
Bomber Zap Firecracker P.E.K.K.A Royal Ghost Night Witch
P.E.K.K.A
Zap Lightning P.E.K.K.A
Bomber Firecracker Musketeer P.E.K.K.A Night Witch
Bomber Zap Firecracker Musketeer Royal Ghost Night Witch
Zap Bomber Firecracker Musketeer Royal Ghost
P.E.K.K.A Musketeer
Bomber Royal Ghost Firecracker Musketeer P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost
Bomber Zap Firecracker Musketeer Lightning Royal Ghost
P.E.K.K.A Zap Musketeer Lightning
Lightning P.E.K.K.A Zap Musketeer Night Witch
P.E.K.K.A Musketeer Night Witch
Firecracker Zap Musketeer
P.E.K.K.A Musketeer Lightning Night Witch
P.E.K.K.A
Zap Lightning P.E.K.K.A Firecracker
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Night Witch
Bomber Firecracker Musketeer
Bomber Zap Firecracker Musketeer Lightning P.E.K.K.A Night Witch
Bomber Zap Firecracker Musketeer P.E.K.K.A Royal Ghost
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Musketeer Royal Ghost
Firecracker Zap Musketeer Royal Ghost
Lightning
Lightning Firecracker Musketeer
Bomber Zap Firecracker
Firecracker Zap Musketeer
Bomber Firecracker Musketeer
Zap Firecracker Lightning
Zap Firecracker Lightning
Lightning Musketeer Night Witch
Firecracker Lightning Zap Musketeer
Lightning Zap Firecracker Musketeer
Lightning Firecracker Musketeer
Lightning Firecracker Musketeer
Lightning Zap Firecracker Musketeer
Lightning Bomber Zap Firecracker Musketeer
Lightning Firecracker Musketeer
Lightning
Bomber Lightning Night Witch
Lightning Bomber Zap Firecracker Musketeer
Lightning Bomber Zap Firecracker
Lightning Musketeer Night Witch
Lightning
Musketeer Lightning
Lightning Zap Musketeer
Zap Firecracker Bomber
Firecracker Zap Musketeer Lightning Royal Ghost
Lightning Zap Musketeer
Lightning Zap Firecracker Musketeer
Lightning Zap Firecracker Musketeer Night Witch
Zap Lightning Firecracker Musketeer
Lightning Night Witch
Lightning Bomber Zap Musketeer Night Witch
Zap Lightning Firecracker
P.E.K.K.A
Firecracker Lightning
Zap Lightning Musketeer Night Witch
Lightning Zap Firecracker Musketeer
Lightning Firecracker Musketeer
Bomber Zap Firecracker Musketeer Lightning
Lightning Zap
Firecracker Musketeer P.E.K.K.A
Zap Firecracker Musketeer Lightning
Firecracker Zap Musketeer Lightning
Lightning Zap Firecracker Musketeer Royal Ghost
P.E.K.K.A
Lightning Firecracker

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