My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Electro Spirit Knight Firecracker
The Log
Electro Spirit Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker P.E.K.K.A
Fireball
Firecracker
Poison
Firecracker
Lightning
Knight Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Rocket P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Firecracker Goblinstein Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Knight
Firecracker The Log
Firecracker
Knight P.E.K.K.A Mega Knight
Rocket
P.E.K.K.A
Electro Spirit Firecracker The Log
The Log
Knight P.E.K.K.A Mega Knight
Mega Knight
Firecracker The Log
Goblinstein

Defense Synergies 3 6

Electro Spirit
The Log
Knight
Firecracker The Log
Firecracker
Knight The Log P.E.K.K.A Mega Knight
Rocket
The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker P.E.K.K.A Electro Spirit Knight Rocket Mega Knight
Mega Knight
Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker The Log
P.E.K.K.A Knight Firecracker The Log Mega Knight
Rocket P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Firecracker Mega Knight
Firecracker Rocket P.E.K.K.A The Log Mega Knight
The Log Electro Spirit Firecracker Mega Knight
Rocket Electro Spirit Firecracker
Rocket Electro Spirit P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Knight Firecracker Mega Knight
Electro Spirit Knight Firecracker The Log Mega Knight
Firecracker
P.E.K.K.A Mega Knight Knight Rocket The Log
Rocket Mega Knight Electro Spirit Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight Mega Knight
Rocket P.E.K.K.A The Log Mega Knight
Mega Knight Knight Firecracker P.E.K.K.A
Mega Knight Electro Spirit Knight Firecracker The Log
The Log Electro Spirit Knight Firecracker Mega Knight
P.E.K.K.A
Mega Knight Electro Spirit Knight Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight P.E.K.K.A
Knight Firecracker Rocket The Log Mega Knight
P.E.K.K.A Mega Knight Knight Rocket The Log
Rocket P.E.K.K.A Mega Knight Knight The Log
P.E.K.K.A Knight Mega Knight
Firecracker Rocket Electro Spirit
Rocket P.E.K.K.A Knight
P.E.K.K.A Mega Knight Knight
Rocket P.E.K.K.A Mega Knight Electro Spirit Knight Firecracker The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Knight
Rocket P.E.K.K.A Mega Knight The Log
Rocket P.E.K.K.A Mega Knight Knight
Firecracker Mega Knight
Electro Spirit Knight Firecracker Rocket P.E.K.K.A The Log
Mega Knight Electro Spirit Firecracker P.E.K.K.A The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Knight Firecracker Rocket The Log
Rocket Firecracker The Log Mega Knight
Firecracker Electro Spirit Rocket
Firecracker The Log
The Log Firecracker
The Log Firecracker
Rocket
Firecracker Rocket Knight The Log
Firecracker Rocket
Rocket Knight Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log Mega Knight
Rocket
Rocket
Rocket Firecracker The Log Mega Knight
Rocket Firecracker The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Electro Spirit Mega Knight
Firecracker The Log
The Log Mega Knight
Rocket Firecracker The Log
Firecracker
Rocket Electro Spirit Firecracker
Rocket The Log Mega Knight
Rocket Electro Spirit Firecracker
P.E.K.K.A Mega Knight
Rocket Firecracker The Log
Electro Spirit Rocket
Rocket Firecracker
The Log
Knight Firecracker Rocket Mega Knight
The Log Firecracker
Rocket
Firecracker P.E.K.K.A Mega Knight
Electro Spirit Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log Mega Knight
P.E.K.K.A
Firecracker Rocket Mega Knight

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