My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Executioner P.E.K.K.A Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Tombstone Guards
Zap
Firecracker Tombstone Guards
Barbarian Barrel
Firecracker Tombstone Guards Executioner Ice Wizard
The Log
Firecracker Tombstone Guards
Earthquake
Firecracker Tombstone Guards
Arrows
Firecracker Tombstone Guards
Royal Delivery
Firecracker Guards Executioner P.E.K.K.A Ice Wizard
Fireball
Firecracker Tombstone Executioner Ice Wizard
Poison
Firecracker Tombstone Guards Executioner Ice Wizard
Lightning
Tombstone Executioner Ice Wizard Goblinstein
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Guards Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tombstone Guards Ice Wizard Executioner Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tombstone Guards

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Firecracker
P.E.K.K.A
Tombstone
Guards
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Executioner Ice Wizard
Ice Wizard
P.E.K.K.A
Goblinstein

Defense Synergies 0 12

Arrows
Tombstone P.E.K.K.A Ice Wizard
Firecracker
Tombstone Guards P.E.K.K.A Ice Wizard
Tombstone
Arrows Firecracker Guards Ice Wizard
Guards
Firecracker Tombstone Executioner Ice Wizard
Executioner
Guards
P.E.K.K.A
Arrows Firecracker Ice Wizard
Ice Wizard
Arrows Firecracker Tombstone Guards P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Executioner
P.E.K.K.A Firecracker Tombstone Executioner Ice Wizard
P.E.K.K.A Tombstone Executioner Ice Wizard
P.E.K.K.A Firecracker Tombstone Guards Ice Wizard
Arrows Firecracker Tombstone P.E.K.K.A
Arrows Firecracker Guards Executioner Ice Wizard
Arrows Firecracker Tombstone Executioner Ice Wizard
Arrows P.E.K.K.A
P.E.K.K.A Tombstone Ice Wizard
Guards Firecracker Ice Wizard
Guards Executioner Ice Wizard Arrows Firecracker Tombstone
Arrows Executioner Firecracker Ice Wizard
Tombstone P.E.K.K.A Guards Ice Wizard
Executioner Arrows Firecracker Tombstone Guards P.E.K.K.A
P.E.K.K.A Tombstone
P.E.K.K.A
Arrows Firecracker Tombstone Executioner P.E.K.K.A
Arrows Tombstone Firecracker Guards Executioner Ice Wizard
Arrows Executioner Firecracker Tombstone Guards Ice Wizard
P.E.K.K.A
Arrows Firecracker Guards Executioner P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone P.E.K.K.A
Arrows Firecracker Executioner
Tombstone Guards P.E.K.K.A
Guards P.E.K.K.A
P.E.K.K.A Tombstone Guards Executioner
Arrows Firecracker Executioner Ice Wizard
Guards P.E.K.K.A Tombstone Ice Wizard
P.E.K.K.A
P.E.K.K.A Firecracker Tombstone
P.E.K.K.A Tombstone Guards
P.E.K.K.A Tombstone Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Tombstone Guards Executioner
Firecracker Executioner
Tombstone Guards Firecracker Executioner P.E.K.K.A
Arrows Executioner Firecracker P.E.K.K.A Ice Wizard
Arrows Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Executioner Ice Wizard
Arrows
Arrows Firecracker Guards
Executioner Arrows Firecracker
Arrows Firecracker Executioner Ice Wizard
Arrows Firecracker Executioner
Arrows Firecracker Executioner Ice Wizard
Arrows Firecracker
Guards
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Executioner
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Executioner Ice Wizard
Arrows Firecracker Executioner Ice Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Executioner Ice Wizard
Firecracker Guards
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Tombstone Guards
Arrows Firecracker Executioner Ice Wizard
Arrows
Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Firecracker Executioner P.E.K.K.A
Firecracker Guards
Firecracker Executioner
Firecracker Executioner
P.E.K.K.A
Firecracker

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