My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace P.E.K.K.A Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace
Zap
Firecracker Furnace
Barbarian Barrel
Firecracker Furnace Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Furnace
Earthquake
Firecracker Furnace
Arrows
Firecracker Furnace
Royal Delivery
Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball
Firecracker Furnace Electro Wizard
Poison
Firecracker Furnace Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Electro Wizard Archer Queen
Rocket
Furnace Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Mini P.E.K.K.A Furnace Electro Wizard Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Electro Wizard Mini P.E.K.K.A Furnace
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Firecracker Furnace Electro Wizard
Furnace
Zap Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Firecracker Furnace Archer Queen
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A
Archer Queen
P.E.K.K.A

Defense Synergies 3 14

Zap
Mini P.E.K.K.A Electro Wizard Arrows Firecracker Furnace P.E.K.K.A Archer Queen
Arrows
Zap Mini P.E.K.K.A Furnace P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Arrows Firecracker Furnace
Furnace
Zap Arrows Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Firecracker Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Firecracker Furnace P.E.K.K.A
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Firecracker Furnace Electro Wizard
Mini P.E.K.K.A Furnace P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker Furnace Electro Wizard
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Firecracker Furnace Electro Wizard
Furnace Electro Wizard Zap Arrows Firecracker
Zap Arrows P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Furnace Archer Queen
Firecracker Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Furnace
Arrows Zap Firecracker Furnace Electro Wizard
Mini P.E.K.K.A Furnace P.E.K.K.A Zap Electro Wizard
Zap Arrows Firecracker Mini P.E.K.K.A Furnace P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Furnace Electro Wizard
Zap Mini P.E.K.K.A Furnace P.E.K.K.A Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Furnace P.E.K.K.A Electro Wizard
Arrows Zap Firecracker Furnace Electro Wizard
Zap Arrows Furnace Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Furnace P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Mini P.E.K.K.A
P.E.K.K.A Zap Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Arrows Firecracker Furnace Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Arrows Electro Wizard Archer Queen
Mini P.E.K.K.A P.E.K.K.A
Firecracker Furnace
Electro Wizard Zap Firecracker Mini P.E.K.K.A Furnace P.E.K.K.A Archer Queen
Arrows Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard Archer Queen
Zap Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Firecracker
Zap Arrows Firecracker Furnace
Arrows Firecracker Zap Furnace
Arrows Firecracker Furnace
Arrows Zap Firecracker
Arrows Zap Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Zap Arrows Electro Wizard
Zap Arrows Firecracker Archer Queen
Firecracker
Arrows Firecracker
Zap Arrows Firecracker Furnace
Zap Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Furnace
Arrows Firecracker Zap Electro Wizard
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Furnace Electro Wizard
Zap Electro Wizard Firecracker
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Zap Electro Wizard
Zap Arrows Firecracker Electro Wizard Archer Queen
Arrows
Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Zap Firecracker
Zap Arrows Archer Queen
Firecracker P.E.K.K.A Archer Queen
Zap Firecracker Electro Wizard Archer Queen
Firecracker Zap Electro Wizard Archer Queen
Zap Firecracker Electro Wizard Archer Queen
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: