My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Goblins Guards Princess
Zap
Goblins Firecracker Guards Princess
Barbarian Barrel
Goblins Firecracker Guards Princess
The Log
Goblins Firecracker Suspicious Bush Guards Princess
Earthquake
Firecracker Guards
Arrows
Goblins Firecracker Suspicious Bush Guards Princess
Royal Delivery
Goblins Firecracker Guards P.E.K.K.A Princess
Fireball
Firecracker Suspicious Bush Princess
Poison
Firecracker Suspicious Bush Guards Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Suspicious Bush Arrows Firecracker Guards Princess P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Suspicious Bush Arrows

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Arrows Firecracker P.E.K.K.A Goblins Guards Princess
Arrows
Zap P.E.K.K.A
Firecracker
Zap P.E.K.K.A Princess
Suspicious Bush
Guards
Zap
P.E.K.K.A
Zap Arrows Firecracker Princess
Princess
Zap Firecracker P.E.K.K.A

Defense Synergies 0 14

Goblins
Zap Firecracker Princess
Zap
Goblins Arrows Firecracker Guards P.E.K.K.A Princess
Arrows
Zap P.E.K.K.A
Firecracker
Goblins Zap Guards P.E.K.K.A Princess
Suspicious Bush
Guards
Zap Firecracker Princess
P.E.K.K.A
Zap Arrows Firecracker Princess
Princess
Goblins Zap Firecracker Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Goblins Zap Firecracker
P.E.K.K.A Goblins
P.E.K.K.A Goblins Firecracker Guards
Arrows Firecracker P.E.K.K.A Princess
Arrows Goblins Zap Firecracker Guards
Zap Arrows Firecracker Princess
Zap Arrows P.E.K.K.A
P.E.K.K.A Goblins Princess
Guards Goblins Firecracker
Goblins Guards Zap Arrows Firecracker Princess
Arrows Zap Firecracker Princess
P.E.K.K.A Zap Guards
Goblins Zap Arrows Firecracker Guards P.E.K.K.A Princess
P.E.K.K.A
Zap P.E.K.K.A
Goblins Arrows Firecracker P.E.K.K.A
Arrows Goblins Zap Firecracker Guards
Zap Arrows Firecracker Guards Princess
P.E.K.K.A
Goblins Arrows Firecracker Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Zap P.E.K.K.A
Zap Arrows Firecracker
Guards P.E.K.K.A Goblins Zap
Guards P.E.K.K.A Zap
P.E.K.K.A Guards
Arrows Firecracker Zap Princess
Guards P.E.K.K.A Goblins
P.E.K.K.A
Zap P.E.K.K.A Goblins Firecracker
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Guards
Firecracker Princess
Guards Goblins Zap Firecracker P.E.K.K.A
Arrows Zap Firecracker P.E.K.K.A Princess
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Guards
Arrows Firecracker Zap Princess
Arrows
Arrows Firecracker Guards
Zap Arrows Firecracker
Arrows Firecracker Zap Princess
Arrows Firecracker Princess
Arrows Zap Firecracker Princess
Arrows Zap Firecracker
Goblins Guards
Firecracker Zap Arrows Princess
Zap Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Zap Arrows Firecracker
Zap Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows
Zap Arrows Firecracker Princess
Zap Arrows Firecracker Princess
Arrows Princess
Zap Arrows
Zap Arrows Firecracker Princess
Arrows Firecracker Zap Princess
Zap Arrows Princess
Zap Arrows Firecracker
Zap Arrows Firecracker Princess
Zap Firecracker Guards
Zap Arrows
Zap Arrows Firecracker Princess
P.E.K.K.A
Arrows Firecracker Princess
Zap Guards Princess
Zap Arrows Firecracker Princess
Arrows
Firecracker Princess
Arrows Zap Firecracker Princess
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Guards Princess
Firecracker Zap Princess
Zap Firecracker Princess
P.E.K.K.A
Firecracker

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