My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Cannon Hog Rider
Zap
Goblins Cannon Firecracker
Barbarian Barrel
Ice Spirit Goblins Knight Cannon Firecracker
The Log
Ice Spirit Goblins Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Knight Firecracker Hog Rider P.E.K.K.A
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Arrows Knight Cannon Firecracker Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Arrows Knight

Attack Synergies 9 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider P.E.K.K.A Goblins Firecracker
Goblins
Hog Rider Ice Spirit
Arrows
Hog Rider P.E.K.K.A Knight
Knight
Ice Spirit Firecracker Hog Rider Arrows
Cannon
Firecracker
Knight Hog Rider Ice Spirit P.E.K.K.A
Hog Rider
Ice Spirit Goblins Arrows Knight Firecracker
P.E.K.K.A
Ice Spirit Arrows Firecracker

Defense Synergies 2 13

Ice Spirit
Goblins Knight Cannon Firecracker P.E.K.K.A
Goblins
Ice Spirit Knight Cannon Firecracker
Arrows
Knight Cannon P.E.K.K.A
Knight
Cannon Firecracker Ice Spirit Goblins Arrows
Cannon
Knight Ice Spirit Goblins Arrows Firecracker
Firecracker
Knight Ice Spirit Goblins Cannon P.E.K.K.A
Hog Rider
P.E.K.K.A
Ice Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
P.E.K.K.A Ice Spirit Goblins Knight Cannon Firecracker
Cannon P.E.K.K.A Goblins Knight
Cannon P.E.K.K.A Goblins Knight Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Goblins Cannon Firecracker
Ice Spirit Arrows Cannon Firecracker
Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Goblins
Knight Ice Spirit Goblins Cannon Firecracker
Goblins Arrows Knight Cannon Firecracker
Arrows Firecracker
Cannon P.E.K.K.A Ice Spirit Knight
Ice Spirit Goblins Arrows Cannon Firecracker P.E.K.K.A
P.E.K.K.A Knight Cannon
Ice Spirit Cannon P.E.K.K.A
Goblins Arrows Knight Cannon Firecracker P.E.K.K.A
Ice Spirit Arrows Cannon Goblins Knight Firecracker
Arrows Ice Spirit Knight Cannon Firecracker
P.E.K.K.A Cannon
Goblins Arrows Knight Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins P.E.K.K.A
Arrows Knight Firecracker
P.E.K.K.A Ice Spirit Goblins Knight
P.E.K.K.A Knight
P.E.K.K.A Knight Cannon
Arrows Firecracker Ice Spirit
P.E.K.K.A Goblins Knight
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Goblins Knight Firecracker
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Arrows
P.E.K.K.A Knight Cannon
Cannon Firecracker
Ice Spirit Goblins Knight Firecracker P.E.K.K.A
Arrows Cannon Firecracker P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Goblins
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Ice Spirit
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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