My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Tombstone Mega Minion P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Goblins Tombstone Mega Minion
Zap
Fire Spirit Goblins Firecracker Tombstone
Barbarian Barrel
Fire Spirit Goblins Firecracker Tombstone
The Log
Fire Spirit Goblins Firecracker Suspicious Bush Tombstone
Earthquake
Firecracker Tombstone
Arrows
Fire Spirit Goblins Firecracker Suspicious Bush Tombstone
Royal Delivery
Fire Spirit Goblins Firecracker Mega Minion P.E.K.K.A
Fireball
Firecracker Suspicious Bush Tombstone Mega Minion
Poison
Firecracker Suspicious Bush Tombstone Mega Minion
Lightning
Tombstone Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Suspicious Bush Tombstone Mega Minion P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Suspicious Bush Firecracker Tombstone Mega Minion Void P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Suspicious Bush Firecracker

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Mega Minion
Goblins
Firecracker
Mega Minion P.E.K.K.A
Suspicious Bush
Tombstone
Mega Minion
Fire Spirit Firecracker
Void
P.E.K.K.A
Fire Spirit Firecracker

Defense Synergies 0 9

Fire Spirit
Firecracker P.E.K.K.A
Goblins
Firecracker Tombstone Mega Minion
Firecracker
Fire Spirit Goblins Tombstone Mega Minion P.E.K.K.A
Suspicious Bush
Tombstone
Goblins Firecracker Mega Minion
Mega Minion
Goblins Firecracker Tombstone
Void
P.E.K.K.A
Fire Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Mega Minion Void
P.E.K.K.A Goblins Firecracker Tombstone Mega Minion
P.E.K.K.A Fire Spirit Goblins Tombstone Mega Minion Void
P.E.K.K.A Goblins Firecracker Tombstone Mega Minion
Firecracker Tombstone P.E.K.K.A
Fire Spirit Goblins Firecracker Mega Minion
Mega Minion Fire Spirit Firecracker Tombstone Void
Void P.E.K.K.A
P.E.K.K.A Goblins Tombstone
Fire Spirit Goblins Firecracker
Goblins Firecracker Tombstone Mega Minion
Mega Minion Firecracker
Tombstone P.E.K.K.A Fire Spirit
Fire Spirit Goblins Firecracker Tombstone Mega Minion P.E.K.K.A
P.E.K.K.A Tombstone
P.E.K.K.A
Goblins Firecracker Tombstone P.E.K.K.A
Fire Spirit Tombstone Goblins Firecracker Mega Minion
Fire Spirit Firecracker Tombstone Mega Minion
P.E.K.K.A
Fire Spirit Goblins Firecracker P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tombstone Void P.E.K.K.A
Void Firecracker Mega Minion
Tombstone P.E.K.K.A Goblins
P.E.K.K.A
P.E.K.K.A Tombstone
Fire Spirit Firecracker
P.E.K.K.A Goblins Tombstone Mega Minion Void
P.E.K.K.A
Void P.E.K.K.A Goblins Firecracker Tombstone Mega Minion
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Void
P.E.K.K.A Tombstone
Firecracker
Tombstone Goblins Firecracker Mega Minion P.E.K.K.A
Firecracker Mega Minion P.E.K.K.A
Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void
Void
Firecracker Void
Fire Spirit Firecracker
Firecracker Fire Spirit Mega Minion
Fire Spirit Firecracker
Fire Spirit Firecracker
Void Firecracker
Fire Spirit Goblins Void
Firecracker Void
Void Fire Spirit Firecracker
Fire Spirit Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker
Void Fire Spirit Firecracker Mega Minion
Fire Spirit Firecracker Void
Void
Void
Void
Void
Firecracker Fire Spirit
Mega Minion
Firecracker Void
Void
Void Firecracker
Fire Spirit Firecracker Void
Firecracker Mega Minion Void
Mega Minion Void
Void
Void Firecracker
P.E.K.K.A
Firecracker
Fire Spirit Tombstone Void
Fire Spirit Firecracker Mega Minion
Void Firecracker Mega Minion
Firecracker
Void
Firecracker Mega Minion P.E.K.K.A
Firecracker
Firecracker Void
Void Firecracker
P.E.K.K.A
Firecracker Void
Void

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