My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Firecracker Wizard Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Goblin Barrel P.E.K.K.A Inferno Dragon
Fireball
Firecracker Wizard Goblin Barrel Inferno Dragon
Poison
Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Mini P.E.K.K.A Inferno Dragon Golden Knight Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Mini P.E.K.K.A Inferno Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Wizard Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Goblin Barrel
Firecracker P.E.K.K.A Mega Knight Golden Knight
P.E.K.K.A
Firecracker Wizard Goblin Barrel
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Mini P.E.K.K.A Wizard Goblin Barrel
Golden Knight
Goblin Barrel

Defense Synergies 0 9

Firecracker
Mini P.E.K.K.A P.E.K.K.A Mega Knight Golden Knight
Mini P.E.K.K.A
Firecracker Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Golden Knight
Goblin Barrel
P.E.K.K.A
Firecracker Wizard
Inferno Dragon
Mega Knight
Mega Knight
Firecracker Wizard Inferno Dragon
Golden Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Golden Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Firecracker Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Firecracker Mega Knight
Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Firecracker Mega Knight
Inferno Dragon Firecracker Wizard
P.E.K.K.A Mega Knight Golden Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Wizard Mega Knight
Inferno Dragon Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Golden Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Mega Knight Firecracker Wizard Golden Knight
Wizard Firecracker Inferno Dragon Mega Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Wizard Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mini P.E.K.K.A Inferno Dragon Mega Knight
Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Mega Knight Firecracker Mini P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Mini P.E.K.K.A Golden Knight
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard Golden Knight
Wizard Firecracker Mega Knight
Firecracker Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Golden Knight
Mega Knight Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Golden Knight
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Golden Knight
Mini P.E.K.K.A
Firecracker Wizard Golden Knight
Firecracker Wizard
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Wizard Golden Knight
Firecracker Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard Mega Knight Golden Knight
Mega Knight
Wizard
Firecracker Wizard Mega Knight
Inferno Dragon
Firecracker Wizard Golden Knight
Wizard Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard
Firecracker P.E.K.K.A Mega Knight
Firecracker Golden Knight
Firecracker
Firecracker Mega Knight Golden Knight
P.E.K.K.A Inferno Dragon
Firecracker Wizard Mega Knight

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