My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Firecracker Battle Ram Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Battle Ram
The Log
Firecracker Elite Barbarians Battle Ram
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Battle Ram P.E.K.K.A Inferno Dragon
Fireball
Firecracker Elite Barbarians Battle Ram Inferno Dragon
Poison
Firecracker
Lightning
Elite Barbarians Battle Ram Inferno Dragon Goblinstein
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rage P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Battle Ram Inferno Dragon Goblinstein Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Firecracker Battle Ram

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Battle Ram
Firecracker
Elite Barbarians Battle Ram P.E.K.K.A Inferno Dragon
Elite Barbarians
Arrows Rage Firecracker Battle Ram
Battle Ram
Arrows Firecracker Elite Barbarians P.E.K.K.A
Rage
Elite Barbarians
P.E.K.K.A
Arrows Firecracker Battle Ram
Inferno Dragon
Firecracker
Goblinstein

Defense Synergies 0 2

Arrows
P.E.K.K.A
Firecracker
P.E.K.K.A
Elite Barbarians
Battle Ram
Rage
P.E.K.K.A
Arrows Firecracker
Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians P.E.K.K.A Inferno Dragon Firecracker
P.E.K.K.A Elite Barbarians Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon Firecracker
Arrows Firecracker Elite Barbarians P.E.K.K.A
Arrows Firecracker
Inferno Dragon Arrows Firecracker
Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Elite Barbarians
Elite Barbarians Firecracker
Arrows Firecracker
Arrows Inferno Dragon Firecracker
P.E.K.K.A Elite Barbarians
Arrows Firecracker P.E.K.K.A
Elite Barbarians P.E.K.K.A Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon
Arrows Firecracker Elite Barbarians P.E.K.K.A
Arrows Firecracker Elite Barbarians
Arrows Firecracker Inferno Dragon
P.E.K.K.A Elite Barbarians Inferno Dragon
Arrows Firecracker Elite Barbarians P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Arrows Firecracker Elite Barbarians Inferno Dragon
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Inferno Dragon
Arrows Firecracker
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Inferno Dragon
P.E.K.K.A Firecracker Elite Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A
Firecracker
Elite Barbarians Firecracker P.E.K.K.A Inferno Dragon
Arrows Firecracker Elite Barbarians P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Elite Barbarians
Firecracker Arrows
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Elite Barbarians Arrows Firecracker
Firecracker
Elite Barbarians
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians
Firecracker
Firecracker
P.E.K.K.A Inferno Dragon
Firecracker

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