My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Battle Ram Dark Prince P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Dark Prince
Giant Snowball
Bomber Battle Ram Little Prince
Zap
Bomber Firecracker Battle Ram Dark Prince Little Prince
Barbarian Barrel
Bomber Firecracker Battle Ram Dark Prince Little Prince
The Log
Bomber Firecracker Battle Ram Dark Prince Little Prince
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker Little Prince
Royal Delivery
Bomber Firecracker Battle Ram Dark Prince P.E.K.K.A Little Prince
Fireball
Bomber Firecracker Battle Ram Little Prince
Poison
Bomber Firecracker Little Prince
Lightning
Battle Ram Dark Prince Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Firecracker Little Prince Battle Ram Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram Dark Prince P.E.K.K.A
Zap
Arrows Firecracker Battle Ram P.E.K.K.A Bomber Dark Prince Little Prince
Arrows
Zap P.E.K.K.A Battle Ram Dark Prince
Firecracker
Zap Battle Ram Dark Prince P.E.K.K.A
Battle Ram
Zap Bomber Arrows Firecracker P.E.K.K.A
Dark Prince
Bomber Zap Arrows Firecracker Little Prince
P.E.K.K.A
Zap Arrows Bomber Firecracker Battle Ram
Little Prince
Zap Dark Prince

Defense Synergies 0 14

Bomber
Zap Dark Prince P.E.K.K.A
Zap
Bomber Arrows Firecracker Dark Prince P.E.K.K.A Little Prince
Arrows
Zap Dark Prince P.E.K.K.A Little Prince
Firecracker
Zap Dark Prince P.E.K.K.A
Battle Ram
Dark Prince
Bomber Zap Arrows Firecracker Little Prince
P.E.K.K.A
Bomber Zap Arrows Firecracker
Little Prince
Zap Arrows Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker
P.E.K.K.A Zap Firecracker Dark Prince
P.E.K.K.A Bomber Dark Prince
P.E.K.K.A Firecracker Dark Prince
Bomber Arrows Firecracker Dark Prince P.E.K.K.A
Arrows Bomber Zap Firecracker Dark Prince
Zap Arrows Firecracker Little Prince
Zap Arrows P.E.K.K.A
P.E.K.K.A
Bomber Firecracker Dark Prince Little Prince
Bomber Zap Arrows Firecracker Dark Prince
Arrows Zap Firecracker
P.E.K.K.A Bomber Zap Dark Prince
Bomber Zap Arrows Firecracker Dark Prince P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Bomber Arrows Firecracker Dark Prince P.E.K.K.A
Arrows Bomber Zap Firecracker Dark Prince Little Prince
Zap Arrows Bomber Firecracker Dark Prince Little Prince
P.E.K.K.A
Bomber Dark Prince Arrows Firecracker P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A
Bomber Zap Arrows Firecracker
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Zap
P.E.K.K.A Dark Prince
Arrows Firecracker Zap
Dark Prince P.E.K.K.A
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Firecracker Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Arrows Dark Prince
Dark Prince P.E.K.K.A
Bomber Firecracker
Bomber Zap Firecracker Dark Prince P.E.K.K.A Little Prince
Arrows Bomber Zap Firecracker Dark Prince P.E.K.K.A
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker Dark Prince
Bomber Zap Arrows Firecracker Dark Prince
Arrows Firecracker Zap
Bomber Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows Dark Prince
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Bomber Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bomber
Bomber Zap Arrows Firecracker Dark Prince
Bomber Zap Arrows Firecracker Little Prince
Arrows
Zap Arrows
Zap Arrows Firecracker Bomber Dark Prince Little Prince
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Little Prince
Zap Firecracker
Bomber Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Dark Prince
Zap Arrows Firecracker
Arrows
Firecracker Dark Prince
Arrows Bomber Zap Firecracker
Zap Arrows
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Dark Prince Little Prince
P.E.K.K.A
Firecracker

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