My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Musketeer Hog Rider Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Musketeer Witch
The Log
Firecracker Musketeer Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Musketeer Hog Rider Witch P.E.K.K.A
Fireball
Firecracker Musketeer Hog Rider Witch
Poison
Bats Firecracker Musketeer Witch
Lightning
Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Musketeer Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Firecracker P.E.K.K.A
Zap
Firecracker Hog Rider P.E.K.K.A Bats Musketeer Witch The Log
Firecracker
Zap Hog Rider Bats P.E.K.K.A
Musketeer
Hog Rider Zap P.E.K.K.A The Log
Hog Rider
Bats Zap Firecracker Musketeer The Log Witch
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Firecracker Musketeer Witch The Log
The Log
Hog Rider Zap Musketeer P.E.K.K.A

Defense Synergies 3 14

Bats
Zap Firecracker Musketeer P.E.K.K.A The Log
Zap
Bats Firecracker Musketeer Witch P.E.K.K.A The Log
Firecracker
The Log Bats Zap Musketeer P.E.K.K.A
Musketeer
The Log Bats Zap Firecracker P.E.K.K.A
Hog Rider
Witch
Zap The Log
P.E.K.K.A
The Log Bats Zap Firecracker Musketeer
The Log
Firecracker Musketeer P.E.K.K.A Bats Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer The Log
P.E.K.K.A Bats Zap Firecracker Musketeer Witch The Log
Witch P.E.K.K.A Bats Musketeer
Witch P.E.K.K.A Bats Firecracker Musketeer
Firecracker P.E.K.K.A The Log
The Log Bats Zap Firecracker Musketeer
Bats Musketeer Zap Firecracker Witch
Zap Musketeer P.E.K.K.A The Log
Witch P.E.K.K.A Musketeer
Firecracker Musketeer
Bats Witch Zap Firecracker Musketeer The Log
Musketeer Bats Zap Firecracker Witch
P.E.K.K.A Bats Zap Musketeer Witch The Log
Bats Zap Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A
Zap P.E.K.K.A The Log
Bats Firecracker Musketeer Witch P.E.K.K.A
Bats Zap Firecracker Musketeer Witch The Log
Zap Witch The Log Bats Firecracker Musketeer
P.E.K.K.A Musketeer
Bats Firecracker Musketeer Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A
Zap Firecracker Musketeer The Log
P.E.K.K.A Bats Zap Musketeer Witch The Log
P.E.K.K.A Bats Zap Musketeer The Log
P.E.K.K.A Musketeer Witch
Firecracker Bats Zap Musketeer Witch
P.E.K.K.A Bats Musketeer Witch
P.E.K.K.A
Zap P.E.K.K.A Bats Firecracker Witch The Log
Witch P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer Witch
P.E.K.K.A Zap The Log
P.E.K.K.A Witch
Firecracker Musketeer Witch
Witch Bats Zap Firecracker Musketeer P.E.K.K.A The Log
Bats Zap Firecracker Musketeer Witch P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Zap Musketeer The Log
The Log
Firecracker Musketeer The Log
Zap Firecracker The Log
Firecracker Bats Zap Musketeer Witch
Firecracker Musketeer Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker
Bats Musketeer
Firecracker Zap Musketeer The Log
Zap Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Zap Firecracker Musketeer The Log
Zap Firecracker Musketeer Witch The Log
Firecracker Musketeer The Log
Bats
Zap Firecracker Musketeer The Log
Zap Firecracker Witch The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Firecracker The Log Witch
Witch
Firecracker The Log Zap Musketeer Witch
Zap Musketeer Witch The Log
Zap Firecracker Musketeer The Log
Bats Zap Firecracker Musketeer Witch
Zap Bats Firecracker Musketeer Witch
Zap Musketeer The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Bats Musketeer Witch
Zap Firecracker Musketeer Witch
The Log
Firecracker Musketeer
The Log Zap Firecracker Musketeer
Zap
Firecracker Musketeer P.E.K.K.A
Zap Bats Firecracker Musketeer Witch The Log
Firecracker Bats Zap Musketeer Witch
Zap Firecracker Musketeer Witch The Log
P.E.K.K.A
Firecracker

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