My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Elite Barbarians
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians P.E.K.K.A
Fireball
Minions Firecracker Elite Barbarians
Poison
Minions Firecracker
Lightning
Elite Barbarians Goblinstein
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Firecracker Poison Goblinstein Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Firecracker Elite Barbarians P.E.K.K.A
Firecracker
Minions Elite Barbarians P.E.K.K.A
Elite Barbarians
Rage Minions Firecracker The Log
Rage
Minions Elite Barbarians
Poison
P.E.K.K.A The Log
P.E.K.K.A
Poison Minions Firecracker The Log
The Log
Elite Barbarians Poison P.E.K.K.A
Goblinstein

Defense Synergies 2 6

Minions
Firecracker P.E.K.K.A The Log
Firecracker
The Log Minions P.E.K.K.A
Elite Barbarians
The Log
Rage
Poison
The Log
P.E.K.K.A
The Log Minions Firecracker
The Log
Firecracker P.E.K.K.A Minions Elite Barbarians Poison
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker The Log
Elite Barbarians P.E.K.K.A Minions Firecracker The Log
P.E.K.K.A Minions Elite Barbarians
Elite Barbarians P.E.K.K.A Minions Firecracker
Firecracker Elite Barbarians Poison P.E.K.K.A The Log
The Log Minions Firecracker
Minions Firecracker Poison
Poison P.E.K.K.A The Log
P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Firecracker
Minions Poison Firecracker The Log
Minions Firecracker Poison
P.E.K.K.A Minions Elite Barbarians The Log
Minions Firecracker Poison P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Elite Barbarians P.E.K.K.A The Log
Minions Firecracker Elite Barbarians Poison P.E.K.K.A
Minions Firecracker Elite Barbarians The Log
Poison The Log Minions Firecracker
P.E.K.K.A Elite Barbarians
Minions Firecracker Elite Barbarians Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Poison Firecracker Elite Barbarians The Log
P.E.K.K.A Minions Elite Barbarians The Log
P.E.K.K.A Elite Barbarians The Log
P.E.K.K.A Elite Barbarians
Firecracker Poison Minions
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Elite Barbarians
P.E.K.K.A Minions Firecracker Elite Barbarians Poison The Log
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Elite Barbarians Poison The Log
Elite Barbarians P.E.K.K.A
Firecracker
Elite Barbarians Minions Firecracker Poison P.E.K.K.A The Log
Minions Poison Firecracker Elite Barbarians P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Minions
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Minions Elite Barbarians Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker Elite Barbarians The Log
Minions Firecracker Poison
Firecracker Elite Barbarians Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Minions
Firecracker Poison The Log
Firecracker Poison The Log
Minions Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Elite Barbarians Poison Firecracker
Minions Firecracker Poison
Elite Barbarians
Poison The Log
Firecracker Poison
P.E.K.K.A
Firecracker Poison The Log
Minions
Poison Firecracker
The Log
Poison Firecracker
The Log Firecracker Poison
Poison
Firecracker Elite Barbarians P.E.K.K.A
Minions Firecracker Elite Barbarians Poison The Log
Firecracker Poison
Poison Firecracker The Log
P.E.K.K.A
Firecracker

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