My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Lumberjack Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Lumberjack Ram Rider
Zap
Firecracker Guards Ram Rider
Barbarian Barrel
Firecracker Guards Lumberjack
The Log
Firecracker Guards Lumberjack Ram Rider
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards P.E.K.K.A Lumberjack Ram Rider
Fireball
Firecracker Lumberjack Ram Rider
Poison
Firecracker Guards
Lightning
Lumberjack Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Lumberjack Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Ram Rider Guards Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack Ram Rider
Firecracker
Zap P.E.K.K.A Lumberjack Ram Rider
Guards
Zap Lumberjack Ram Rider
P.E.K.K.A
Zap Arrows Firecracker Lumberjack Ram Rider
Lumberjack
Zap Arrows Firecracker Guards P.E.K.K.A Ram Rider
Ram Rider
Zap Arrows Firecracker Guards P.E.K.K.A Lumberjack
Goblinstein

Defense Synergies 0 13

Zap
Arrows Firecracker Guards P.E.K.K.A Lumberjack Ram Rider
Arrows
Zap P.E.K.K.A Lumberjack
Firecracker
Zap Guards P.E.K.K.A Lumberjack
Guards
Zap Firecracker Lumberjack
P.E.K.K.A
Zap Arrows Firecracker
Lumberjack
Zap Arrows Firecracker Guards Ram Rider
Ram Rider
Zap Lumberjack
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ram Rider
P.E.K.K.A Lumberjack Zap Firecracker Ram Rider
P.E.K.K.A Lumberjack Ram Rider
P.E.K.K.A Lumberjack Firecracker Guards Ram Rider
Arrows Firecracker P.E.K.K.A Lumberjack
Arrows Zap Firecracker Guards Lumberjack
Ram Rider Zap Arrows Firecracker
Zap Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Lumberjack
Guards Firecracker Lumberjack
Guards Zap Arrows Firecracker Lumberjack Ram Rider
Arrows Zap Firecracker Ram Rider
P.E.K.K.A Lumberjack Zap Guards Ram Rider
Zap Arrows Firecracker Guards P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Ram Rider
Zap P.E.K.K.A Lumberjack Ram Rider
Arrows Firecracker P.E.K.K.A Lumberjack
Arrows Zap Firecracker Guards Lumberjack Ram Rider
Zap Arrows Firecracker Guards Lumberjack Ram Rider
P.E.K.K.A Lumberjack Ram Rider
Arrows Firecracker Guards P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap P.E.K.K.A
Zap Arrows Firecracker Lumberjack
Guards P.E.K.K.A Lumberjack Zap Ram Rider
Guards P.E.K.K.A Lumberjack Zap Ram Rider
P.E.K.K.A Guards Lumberjack Ram Rider
Arrows Firecracker Zap Ram Rider
Guards P.E.K.K.A Lumberjack Ram Rider
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Firecracker
P.E.K.K.A Guards
P.E.K.K.A Guards Lumberjack
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Guards Lumberjack Ram Rider
Firecracker
Guards Zap Firecracker P.E.K.K.A Lumberjack
Arrows Zap Firecracker P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Zap Ram Rider
Arrows
Arrows Firecracker Guards
Zap Arrows Firecracker
Arrows Firecracker Zap Ram Rider
Arrows Firecracker
Arrows Zap Firecracker Ram Rider
Arrows Zap Firecracker Ram Rider
Guards Lumberjack
Firecracker Zap Arrows Ram Rider
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Ram Rider
Zap Arrows Ram Rider
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker Guards
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Guards
Zap Arrows Firecracker Ram Rider
Arrows
Firecracker Lumberjack
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Guards
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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