My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Mighty Miner
Giant Snowball
Royal Hogs Mighty Miner
Zap
Firecracker Royal Hogs Mighty Miner
Barbarian Barrel
Firecracker Bomb Tower Royal Hogs
The Log
Firecracker Royal Hogs
Earthquake
Firecracker Bomb Tower Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Royal Hogs P.E.K.K.A
Fireball
Firecracker Bomb Tower Royal Hogs Mighty Miner
Poison
Firecracker Bomb Tower Royal Hogs
Lightning
Bomb Tower Mighty Miner
Rocket
Bomb Tower Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Bomb Tower Mighty Miner Royal Hogs Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Bomb Tower Mighty Miner

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs P.E.K.K.A Mega Knight
Bomb Tower
Royal Hogs
Firecracker Lightning The Log Mega Knight
Lightning
Royal Hogs
P.E.K.K.A
Firecracker The Log
The Log
Royal Hogs P.E.K.K.A Mega Knight
Mega Knight
Firecracker Royal Hogs The Log
Mighty Miner

Defense Synergies 3 5

Firecracker
The Log Bomb Tower P.E.K.K.A Mega Knight
Bomb Tower
The Log Firecracker
Royal Hogs
Lightning
The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Bomb Tower P.E.K.K.A Lightning Mega Knight
Mega Knight
Firecracker The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker The Log
Bomb Tower P.E.K.K.A Firecracker The Log Mega Knight
Bomb Tower P.E.K.K.A Mega Knight Lightning
Bomb Tower P.E.K.K.A Firecracker Mega Knight
Lightning Firecracker Bomb Tower P.E.K.K.A The Log Mega Knight
The Log Firecracker Bomb Tower Mega Knight
Lightning Firecracker Bomb Tower
Lightning Bomb Tower P.E.K.K.A The Log Mega Knight
P.E.K.K.A Mighty Miner Bomb Tower
Firecracker Mega Knight
Firecracker Bomb Tower The Log Mega Knight
Firecracker
Bomb Tower P.E.K.K.A Mega Knight Lightning The Log
Bomb Tower Mega Knight Firecracker P.E.K.K.A The Log
P.E.K.K.A Bomb Tower Mega Knight
Bomb Tower Lightning P.E.K.K.A The Log Mega Knight
Bomb Tower Mega Knight Firecracker P.E.K.K.A
Bomb Tower Mega Knight Firecracker The Log
Bomb Tower The Log Firecracker Mega Knight
P.E.K.K.A Bomb Tower
Mega Knight Firecracker Bomb Tower P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Firecracker Bomb Tower Lightning The Log Mega Knight
P.E.K.K.A Mega Knight Bomb Tower Lightning The Log
Lightning P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Mighty Miner
Firecracker Bomb Tower
P.E.K.K.A Bomb Tower Lightning
P.E.K.K.A Mega Knight Mighty Miner Bomb Tower
Lightning P.E.K.K.A Mega Knight Firecracker Bomb Tower The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Bomb Tower
Lightning P.E.K.K.A Mega Knight The Log
Lightning P.E.K.K.A Mega Knight Bomb Tower
Firecracker Bomb Tower Mega Knight
Firecracker Bomb Tower Lightning P.E.K.K.A The Log Mighty Miner
Mega Knight Firecracker Bomb Tower P.E.K.K.A The Log Mighty Miner
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker The Log
Lightning The Log
Lightning Firecracker The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker Lightning
The Log Firecracker Lightning
Lightning
Firecracker Lightning The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log Mega Knight
Lightning
Lightning
Lightning Firecracker The Log Mega Knight
Lightning Firecracker The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log Mega Knight
Firecracker The Log Lightning
Lightning The Log Mega Knight
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker
Lightning
Lightning The Log Mega Knight
Lightning Firecracker
P.E.K.K.A Mighty Miner Mega Knight
Firecracker Lightning The Log
Lightning
Lightning Firecracker
The Log
Lightning Firecracker Mega Knight
The Log Firecracker Lightning
Lightning
Firecracker P.E.K.K.A Mega Knight
Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker The Log Mega Knight
P.E.K.K.A
Lightning Firecracker Mega Knight

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