My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Cannon Cart
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker Cannon Cart
Barbarian Barrel
Skeletons Firecracker Cannon Cart
The Log
Skeletons Firecracker Hog Rider Cannon Cart
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Hog Rider Cannon Cart P.E.K.K.A
Fireball
Firecracker Hog Rider Cannon Cart
Poison
Bats Firecracker
Lightning
Cannon Cart
Rocket
Hog Rider Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage The Log Firecracker Hog Rider Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Rage The Log

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Firecracker Rage Cannon Cart P.E.K.K.A
Firecracker
Hog Rider Bats Cannon Cart P.E.K.K.A
Hog Rider
Bats Firecracker Rage The Log Cannon Cart
Rage
Hog Rider Bats Cannon Cart
Cannon Cart
The Log Bats Firecracker Hog Rider Rage
P.E.K.K.A
Bats Firecracker The Log
The Log
Hog Rider Cannon Cart P.E.K.K.A

Defense Synergies 2 10

Skeletons
Bats Firecracker Cannon Cart P.E.K.K.A The Log
Bats
Skeletons Firecracker Cannon Cart P.E.K.K.A The Log
Firecracker
The Log Skeletons Bats P.E.K.K.A
Hog Rider
Rage
Cannon Cart
Skeletons Bats
P.E.K.K.A
The Log Skeletons Bats Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker The Log
P.E.K.K.A Skeletons Bats Firecracker Cannon Cart The Log
P.E.K.K.A Skeletons Bats Cannon Cart
P.E.K.K.A Skeletons Bats Firecracker Cannon Cart
Firecracker P.E.K.K.A The Log
The Log Skeletons Bats Firecracker Cannon Cart
Bats Firecracker
Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Firecracker Cannon Cart
Bats Skeletons Firecracker Cannon Cart The Log
Bats Firecracker
P.E.K.K.A Skeletons Bats Cannon Cart The Log
Bats Firecracker Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Cannon Cart
P.E.K.K.A The Log
Skeletons Bats Firecracker Cannon Cart P.E.K.K.A
Bats Firecracker Cannon Cart The Log
The Log Bats Firecracker Cannon Cart
P.E.K.K.A Cannon Cart
Bats Firecracker Cannon Cart P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart P.E.K.K.A
Firecracker Cannon Cart The Log
P.E.K.K.A Skeletons Bats Cannon Cart The Log
P.E.K.K.A Bats Cannon Cart The Log
P.E.K.K.A Skeletons Cannon Cart
Firecracker Skeletons Bats
P.E.K.K.A Skeletons Bats Cannon Cart
P.E.K.K.A Cannon Cart
P.E.K.K.A Skeletons Bats Firecracker Cannon Cart The Log
P.E.K.K.A Skeletons
P.E.K.K.A Bats Cannon Cart
P.E.K.K.A The Log
Cannon Cart P.E.K.K.A Skeletons
Firecracker Cannon Cart
Skeletons Bats Firecracker Cannon Cart P.E.K.K.A The Log
Bats Firecracker Cannon Cart P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
Cannon Cart The Log
Cannon Cart Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats
Firecracker Cannon Cart The Log
Firecracker
Firecracker Cannon Cart The Log
Firecracker Cannon Cart
Firecracker Cannon Cart The Log
Firecracker Cannon Cart The Log
Firecracker Cannon Cart The Log
Bats
Firecracker The Log
Firecracker The Log
The Log
The Log
Cannon Cart The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Bats Cannon Cart
Firecracker
The Log
Firecracker Cannon Cart
The Log Firecracker
Firecracker Cannon Cart P.E.K.K.A
Bats Firecracker The Log
Firecracker Bats
Firecracker Cannon Cart The Log
Cannon Cart P.E.K.K.A
Firecracker

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