My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Dart Goblin Guards Ram Rider
Zap
Firecracker Dart Goblin Guards Ram Rider
Barbarian Barrel
Firecracker Dart Goblin Guards
The Log
Firecracker Dart Goblin Guards Ram Rider
Earthquake
Firecracker Guards
Arrows
Firecracker Dart Goblin Guards
Royal Delivery
Firecracker Dart Goblin Guards P.E.K.K.A Ram Rider
Fireball
Firecracker Dart Goblin Ram Rider
Poison
Firecracker Dart Goblin Guards
Lightning
Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Dart Goblin Guards Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Dart Goblin

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider
Firecracker
Dart Goblin P.E.K.K.A Ram Rider
Dart Goblin
Firecracker P.E.K.K.A Ram Rider
Rage
Guards
Ram Rider
P.E.K.K.A
Arrows Firecracker Dart Goblin Ram Rider
Ram Rider
Arrows Firecracker Dart Goblin Guards P.E.K.K.A
Goblinstein

Defense Synergies 0 7

Arrows
P.E.K.K.A
Firecracker
Dart Goblin Guards P.E.K.K.A
Dart Goblin
Firecracker Guards P.E.K.K.A Ram Rider
Rage
Guards
Firecracker Dart Goblin
P.E.K.K.A
Arrows Firecracker Dart Goblin
Ram Rider
Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Ram Rider
P.E.K.K.A Firecracker Dart Goblin Ram Rider
P.E.K.K.A Ram Rider Dart Goblin
P.E.K.K.A Firecracker Dart Goblin Guards Ram Rider
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Dart Goblin Guards
Dart Goblin Ram Rider Arrows Firecracker
Arrows Dart Goblin P.E.K.K.A Ram Rider
P.E.K.K.A
Guards Firecracker Dart Goblin
Dart Goblin Guards Arrows Firecracker Ram Rider
Arrows Firecracker Dart Goblin Ram Rider
P.E.K.K.A Guards Ram Rider
Arrows Firecracker Dart Goblin Guards P.E.K.K.A
P.E.K.K.A Ram Rider
P.E.K.K.A Ram Rider
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Dart Goblin Guards Ram Rider
Arrows Firecracker Dart Goblin Guards Ram Rider
P.E.K.K.A Dart Goblin Ram Rider
Arrows Firecracker Dart Goblin Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Firecracker
Guards P.E.K.K.A Ram Rider
Guards P.E.K.K.A Ram Rider
P.E.K.K.A Guards Ram Rider
Arrows Firecracker Dart Goblin Ram Rider
Guards P.E.K.K.A Dart Goblin Ram Rider
P.E.K.K.A
P.E.K.K.A Firecracker
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards Ram Rider
Firecracker Dart Goblin
Guards Firecracker Dart Goblin P.E.K.K.A
Arrows Firecracker Dart Goblin P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Guards
Arrows Firecracker
Arrows Firecracker Dart Goblin Ram Rider
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Ram Rider
Arrows Firecracker Dart Goblin Ram Rider
Guards
Firecracker Arrows Dart Goblin Ram Rider
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Dart Goblin Ram Rider
Arrows Ram Rider
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Guards
Arrows Dart Goblin
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Dart Goblin Guards
Arrows Firecracker Dart Goblin Ram Rider
Arrows
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin Guards
Firecracker Dart Goblin
Firecracker Dart Goblin
P.E.K.K.A
Firecracker Dart Goblin

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