My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Fire Spirit Cannon Ram Rider
Zap
Fire Spirit Cannon Firecracker Ram Rider
Barbarian Barrel
Fire Spirit Knight Cannon Firecracker
The Log
Fire Spirit Cannon Firecracker Ram Rider
Earthquake
Cannon Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Knight Firecracker P.E.K.K.A Ram Rider
Fireball
Cannon Firecracker Ram Rider
Poison
Cannon Firecracker
Lightning
Knight Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Knight Cannon Firecracker Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight Ram Rider
Knight
Firecracker Fire Spirit The Log Ram Rider
Cannon
Firecracker
Knight P.E.K.K.A Ram Rider
Rage
P.E.K.K.A
Fire Spirit Firecracker The Log Ram Rider
The Log
Knight P.E.K.K.A Ram Rider
Ram Rider
Fire Spirit Knight Firecracker P.E.K.K.A The Log

Defense Synergies 6 7

Fire Spirit
Knight Firecracker P.E.K.K.A The Log
Knight
Fire Spirit Cannon Firecracker The Log
Cannon
Knight The Log Firecracker
Firecracker
Knight The Log Fire Spirit Cannon P.E.K.K.A
Rage
P.E.K.K.A
The Log Fire Spirit Firecracker
The Log
Cannon Firecracker P.E.K.K.A Fire Spirit Knight Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log Ram Rider
P.E.K.K.A Knight Cannon Firecracker The Log Ram Rider
Cannon P.E.K.K.A Ram Rider Fire Spirit Knight
Cannon P.E.K.K.A Knight Firecracker Ram Rider
Firecracker P.E.K.K.A The Log
The Log Fire Spirit Cannon Firecracker
Ram Rider Fire Spirit Cannon Firecracker
Cannon P.E.K.K.A The Log Ram Rider
Cannon P.E.K.K.A
Knight Fire Spirit Cannon Firecracker
Knight Cannon Firecracker The Log Ram Rider
Firecracker Ram Rider
Cannon P.E.K.K.A Fire Spirit Knight The Log Ram Rider
Fire Spirit Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight Cannon Ram Rider
Cannon P.E.K.K.A The Log Ram Rider
Knight Cannon Firecracker P.E.K.K.A
Fire Spirit Cannon Knight Firecracker The Log Ram Rider
The Log Fire Spirit Knight Cannon Firecracker Ram Rider
P.E.K.K.A Cannon Ram Rider
Fire Spirit Knight Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Firecracker The Log
P.E.K.K.A Knight The Log Ram Rider
P.E.K.K.A Knight The Log Ram Rider
P.E.K.K.A Knight Cannon Ram Rider
Fire Spirit Firecracker Ram Rider
P.E.K.K.A Knight Ram Rider
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A The Log
P.E.K.K.A Knight Cannon Ram Rider
Cannon Firecracker
Knight Firecracker P.E.K.K.A The Log
Cannon Firecracker P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Ram Rider
The Log
Knight Firecracker The Log
Fire Spirit Firecracker The Log
Firecracker Fire Spirit Ram Rider
Fire Spirit Firecracker The Log
The Log Fire Spirit Firecracker Ram Rider
The Log Firecracker Ram Rider
Fire Spirit
Firecracker Knight The Log Ram Rider
Fire Spirit Firecracker
Fire Spirit Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Fire Spirit Firecracker The Log
Fire Spirit Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Fire Spirit
Firecracker The Log Ram Rider
The Log Ram Rider
Firecracker The Log
Fire Spirit Firecracker
Firecracker
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Fire Spirit
Fire Spirit Firecracker Ram Rider
The Log
Knight Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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