My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Bats Firecracker
Royal Delivery
Electro Spirit Bats Firecracker P.E.K.K.A
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Firecracker Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Rocket P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap The Log Arrows Firecracker Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Zap The Log

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Bats
Zap Firecracker P.E.K.K.A
Zap
Arrows Firecracker P.E.K.K.A Electro Spirit Bats The Log
Arrows
Zap P.E.K.K.A
Firecracker
Zap Bats P.E.K.K.A
Rocket
P.E.K.K.A
Zap Arrows Electro Spirit Bats Firecracker The Log
The Log
Zap P.E.K.K.A

Defense Synergies 2 13

Electro Spirit
Zap The Log
Bats
Zap Firecracker P.E.K.K.A The Log
Zap
Electro Spirit Bats Arrows Firecracker P.E.K.K.A The Log
Arrows
Zap P.E.K.K.A
Firecracker
The Log Bats Zap P.E.K.K.A
Rocket
The Log
P.E.K.K.A
The Log Bats Zap Arrows Firecracker
The Log
Firecracker P.E.K.K.A Electro Spirit Bats Zap Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker The Log
P.E.K.K.A Bats Zap Firecracker The Log
Rocket P.E.K.K.A Bats
P.E.K.K.A Bats Firecracker
Arrows Firecracker Rocket P.E.K.K.A The Log
Arrows The Log Electro Spirit Bats Zap Firecracker
Bats Rocket Electro Spirit Zap Arrows Firecracker
Rocket Electro Spirit Zap Arrows P.E.K.K.A The Log
P.E.K.K.A
Firecracker
Bats Electro Spirit Zap Arrows Firecracker The Log
Arrows Bats Zap Firecracker
P.E.K.K.A Bats Zap Rocket The Log
Rocket Electro Spirit Bats Zap Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A
Rocket Zap P.E.K.K.A The Log
Bats Arrows Firecracker P.E.K.K.A
Arrows Electro Spirit Bats Zap Firecracker The Log
Zap Arrows The Log Electro Spirit Bats Firecracker
P.E.K.K.A
Electro Spirit Bats Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Arrows Firecracker Rocket The Log
P.E.K.K.A Bats Zap Rocket The Log
Rocket P.E.K.K.A Bats Zap The Log
P.E.K.K.A
Arrows Firecracker Rocket Electro Spirit Bats Zap
Rocket P.E.K.K.A Bats
P.E.K.K.A
Zap Rocket P.E.K.K.A Electro Spirit Bats Firecracker The Log
P.E.K.K.A
P.E.K.K.A Bats
Rocket P.E.K.K.A Zap Arrows The Log
Rocket P.E.K.K.A
Firecracker
Electro Spirit Bats Zap Firecracker Rocket P.E.K.K.A The Log
Bats Arrows Electro Spirit Zap Firecracker P.E.K.K.A The Log
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket The Log
Arrows Firecracker Zap The Log
Rocket Arrows The Log
Arrows Firecracker Rocket The Log
Rocket Zap Arrows Firecracker The Log
Arrows Firecracker Electro Spirit Bats Zap Rocket
Arrows Firecracker The Log
Arrows The Log Zap Firecracker
Arrows The Log Zap Firecracker
Rocket Bats
Firecracker Rocket Zap Arrows The Log
Zap Arrows Firecracker Rocket
Rocket Firecracker The Log
Arrows Firecracker Rocket
Zap Arrows Firecracker The Log
Rocket Zap Arrows Firecracker The Log
Arrows Firecracker Rocket The Log
Arrows Rocket
Bats Rocket
Rocket Zap Arrows Firecracker The Log
Rocket Zap Arrows Firecracker The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Zap Arrows The Log
Zap Arrows Firecracker The Log Electro Spirit
Arrows Firecracker The Log Zap
Zap Arrows The Log
Rocket Zap Arrows Firecracker The Log
Bats Zap Arrows Firecracker
Zap Rocket Electro Spirit Bats Firecracker
Zap Arrows Rocket The Log
Zap Rocket Electro Spirit Arrows Firecracker
P.E.K.K.A
Rocket Arrows Firecracker The Log
Zap Electro Spirit Bats Rocket
Rocket Zap Arrows Firecracker
Arrows The Log
Firecracker Rocket
Arrows The Log Zap Firecracker
Rocket Zap Arrows
Firecracker P.E.K.K.A
Zap Electro Spirit Bats Firecracker Rocket The Log
Firecracker Bats Zap Rocket
Zap Firecracker Rocket The Log
P.E.K.K.A
Firecracker Rocket

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