My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch P.E.K.K.A Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Goblins Witch Fisherman
Zap
Goblins Firecracker Witch Fisherman
Barbarian Barrel
Goblins Knight Firecracker Witch
The Log
Goblins Firecracker Witch Fisherman
Earthquake
Firecracker Witch
Arrows
Goblins Firecracker Witch
Royal Delivery
Goblins Knight Firecracker Witch P.E.K.K.A Fisherman
Fireball
Firecracker Witch Fisherman
Poison
Firecracker Witch Fisherman
Lightning
Knight Witch Fisherman Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Firecracker Fisherman Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Firecracker Witch The Log
Firecracker
Knight P.E.K.K.A Fisherman
Witch
Knight P.E.K.K.A
P.E.K.K.A
Firecracker Witch The Log Fisherman
The Log
Knight P.E.K.K.A Fisherman
Fisherman
Firecracker P.E.K.K.A The Log
Goblinstein

Defense Synergies 3 13

Goblins
Knight Firecracker The Log Fisherman
Knight
Firecracker Goblins Witch The Log Fisherman
Firecracker
Knight The Log Goblins P.E.K.K.A Fisherman
Witch
Knight The Log Fisherman
P.E.K.K.A
The Log Firecracker Fisherman
The Log
Firecracker P.E.K.K.A Goblins Knight Witch Fisherman
Fisherman
Goblins Knight Firecracker Witch P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
P.E.K.K.A Goblins Knight Firecracker Witch The Log Fisherman
Witch P.E.K.K.A Fisherman Goblins Knight
Witch P.E.K.K.A Goblins Knight Firecracker Fisherman
Firecracker P.E.K.K.A The Log
The Log Goblins Firecracker
Firecracker Witch
P.E.K.K.A The Log
Witch P.E.K.K.A Goblins Fisherman
Knight Goblins Firecracker Fisherman
Goblins Witch Knight Firecracker The Log Fisherman
Firecracker Witch
P.E.K.K.A Knight Witch The Log
Goblins Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log Fisherman
Goblins Knight Firecracker Witch P.E.K.K.A Fisherman
Goblins Knight Firecracker Witch The Log Fisherman
Witch The Log Knight Firecracker Fisherman
P.E.K.K.A Fisherman
Goblins Knight Firecracker Witch P.E.K.K.A The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Witch P.E.K.K.A Fisherman
Knight Firecracker The Log Fisherman
P.E.K.K.A Goblins Knight Witch The Log Fisherman
P.E.K.K.A Knight The Log Fisherman
P.E.K.K.A Knight Witch Fisherman
Firecracker Witch
P.E.K.K.A Goblins Knight Witch
P.E.K.K.A Knight Fisherman
P.E.K.K.A Goblins Knight Firecracker Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A The Log
P.E.K.K.A Knight Witch
Firecracker Witch
Witch Goblins Knight Firecracker P.E.K.K.A The Log Fisherman
Firecracker Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Fisherman
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker Fisherman
Goblins Fisherman
Firecracker Knight The Log Fisherman
Firecracker
Knight Firecracker The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker Witch The Log
Firecracker The Log
Fisherman
Firecracker The Log Fisherman
Firecracker Witch The Log
The Log
The Log Fisherman
The Log
Firecracker The Log Witch
Witch Fisherman
Firecracker The Log Witch Fisherman
Witch The Log Fisherman
Firecracker The Log Fisherman
Firecracker Witch
Firecracker Witch
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Witch
Firecracker Witch
The Log
Knight Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log
P.E.K.K.A
Firecracker

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