My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Electro Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Electro Dragon
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Bomb Tower Electro Wizard
The Log
Firecracker Prince
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Prince Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Firecracker Bomb Tower Electro Dragon Electro Wizard
Poison
Firecracker Bomb Tower Electro Dragon Electro Wizard
Lightning
Bomb Tower Prince Electro Dragon Electro Wizard
Rocket
Bomb Tower Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Bomb Tower Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Bomb Tower Electro Wizard Prince Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Bomb Tower

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Prince P.E.K.K.A Electro Wizard Electro Dragon
Arrows
Zap P.E.K.K.A Prince
Firecracker
Zap Prince P.E.K.K.A
Bomb Tower
Prince
Zap Arrows Firecracker Electro Wizard
Electro Dragon
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Firecracker Electro Dragon
Electro Wizard
Zap P.E.K.K.A Prince

Defense Synergies 2 17

Zap
Bomb Tower Electro Wizard Arrows Firecracker Prince Electro Dragon P.E.K.K.A
Arrows
Zap Bomb Tower Prince P.E.K.K.A
Firecracker
Zap Bomb Tower Prince Electro Dragon P.E.K.K.A Electro Wizard
Bomb Tower
Zap Arrows Firecracker Electro Wizard
Prince
Zap Arrows Firecracker Electro Wizard
Electro Dragon
Zap Firecracker Electro Wizard
P.E.K.K.A
Zap Arrows Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Bomb Tower Prince Electro Dragon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon Electro Wizard
Bomb Tower P.E.K.K.A Zap Firecracker Prince Electro Dragon Electro Wizard
Bomb Tower Prince P.E.K.K.A Electro Dragon Electro Wizard
Bomb Tower Prince P.E.K.K.A Firecracker Electro Dragon Electro Wizard
Arrows Firecracker Bomb Tower Prince P.E.K.K.A
Arrows Zap Firecracker Bomb Tower Electro Dragon Electro Wizard
Electro Wizard Zap Arrows Firecracker Bomb Tower Electro Dragon
Zap Arrows Bomb Tower Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Bomb Tower Prince
Firecracker Prince Electro Wizard
Electro Wizard Zap Arrows Firecracker Bomb Tower Electro Dragon
Arrows Zap Firecracker Electro Dragon Electro Wizard
Bomb Tower Prince P.E.K.K.A Zap Electro Dragon Electro Wizard
Bomb Tower Zap Arrows Firecracker Prince Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Bomb Tower Prince Electro Wizard
Bomb Tower Zap Prince P.E.K.K.A Electro Wizard
Bomb Tower Arrows Firecracker Prince Electro Dragon P.E.K.K.A Electro Wizard
Arrows Bomb Tower Zap Firecracker Prince Electro Dragon Electro Wizard
Zap Arrows Bomb Tower Firecracker Electro Dragon Electro Wizard
P.E.K.K.A Bomb Tower Prince Electro Wizard
Arrows Firecracker Bomb Tower Prince Electro Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Bomb Tower Prince Electro Dragon
P.E.K.K.A Zap Bomb Tower Prince Electro Dragon Electro Wizard
Prince P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Prince
Arrows Firecracker Zap Bomb Tower Electro Dragon Electro Wizard
Prince P.E.K.K.A Bomb Tower Electro Wizard
P.E.K.K.A Bomb Tower Prince
Zap Electro Dragon P.E.K.K.A Electro Wizard Firecracker Bomb Tower Prince
P.E.K.K.A
P.E.K.K.A Bomb Tower Prince Electro Dragon
P.E.K.K.A Zap Arrows Prince Electro Wizard
Prince P.E.K.K.A Bomb Tower
Firecracker Bomb Tower Electro Dragon
Electro Dragon Electro Wizard Zap Firecracker Bomb Tower Prince P.E.K.K.A
Arrows Zap Firecracker Bomb Tower Electro Dragon P.E.K.K.A Electro Wizard
Zap Arrows Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Zap Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Firecracker Prince
Zap Arrows Firecracker
Arrows Firecracker Zap Electro Dragon
Arrows Firecracker
Arrows Zap Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Prince Electro Dragon Electro Wizard
Firecracker Zap Arrows Prince Electro Dragon Electro Wizard
Zap Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Zap Arrows Firecracker Prince
Zap Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Zap Arrows Firecracker Prince Electro Dragon Electro Wizard
Zap Arrows Firecracker Electro Dragon
Prince
Arrows
Prince
Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
Arrows Firecracker Zap Electro Dragon Electro Wizard
Zap Arrows Prince Electro Dragon
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Firecracker
Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon Electro Wizard
P.E.K.K.A Prince
Arrows Firecracker
Zap Electro Wizard Prince Electro Dragon
Zap Arrows Firecracker Electro Dragon Electro Wizard
Arrows
Firecracker Prince Electro Dragon Electro Wizard
Arrows Zap Firecracker Electro Dragon
Zap Arrows
Firecracker Prince Electro Dragon P.E.K.K.A
Zap Electro Dragon Firecracker Electro Wizard
Firecracker Zap Electro Dragon Electro Wizard
Electro Dragon Zap Firecracker Prince Electro Wizard
Prince P.E.K.K.A
Firecracker Electro Dragon

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