My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Firecracker Balloon
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker Electro Wizard
The Log
Ice Spirit Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Goblin Gang Firecracker Balloon P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Firecracker Balloon Electro Wizard
Poison
Goblin Gang Firecracker Balloon Electro Wizard
Lightning
Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Firecracker Fireball Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Gang Firecracker

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon P.E.K.K.A Firecracker
Zap
Ice Spirit Firecracker Fireball Balloon P.E.K.K.A Electro Wizard
Goblin Gang
Firecracker Balloon P.E.K.K.A
Firecracker
Zap Ice Spirit Goblin Gang Balloon P.E.K.K.A
Fireball
Zap Electro Wizard
Balloon
Ice Spirit Zap Goblin Gang Firecracker Electro Wizard
P.E.K.K.A
Ice Spirit Zap Electro Wizard Goblin Gang Firecracker
Electro Wizard
Zap P.E.K.K.A Fireball Balloon

Defense Synergies 4 14

Ice Spirit
Zap Goblin Gang Firecracker Fireball P.E.K.K.A Electro Wizard
Zap
Ice Spirit Fireball Electro Wizard Goblin Gang Firecracker P.E.K.K.A
Goblin Gang
Ice Spirit Zap Firecracker P.E.K.K.A Electro Wizard
Firecracker
Ice Spirit Zap Goblin Gang P.E.K.K.A Electro Wizard
Fireball
Zap Ice Spirit Electro Wizard
Balloon
P.E.K.K.A
Ice Spirit Zap Goblin Gang Firecracker Electro Wizard
Electro Wizard
Zap Ice Spirit Goblin Gang Firecracker Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Electro Wizard
P.E.K.K.A Ice Spirit Zap Goblin Gang Firecracker Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A
Goblin Gang Fireball Zap Firecracker Electro Wizard
Electro Wizard Ice Spirit Zap Goblin Gang Firecracker Fireball
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Ice Spirit Firecracker Electro Wizard
Goblin Gang Electro Wizard Zap Firecracker Fireball
Zap Goblin Gang Firecracker Fireball Electro Wizard
P.E.K.K.A Ice Spirit Zap Goblin Gang Fireball Electro Wizard
Fireball Ice Spirit Zap Goblin Gang Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Ice Spirit Zap Goblin Gang Fireball P.E.K.K.A Electro Wizard
Goblin Gang Firecracker Fireball P.E.K.K.A Electro Wizard
Ice Spirit Fireball Zap Goblin Gang Firecracker Electro Wizard
Zap Ice Spirit Firecracker Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Firecracker Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Ice Spirit Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang
Firecracker Fireball Ice Spirit Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit Firecracker Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball
Firecracker Fireball
Goblin Gang Electro Wizard Ice Spirit Zap Firecracker Fireball P.E.K.K.A
Zap Firecracker Fireball P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap Electro Wizard
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Ice Spirit Zap
Firecracker
Fireball Ice Spirit Zap Firecracker
Fireball Zap Firecracker
Goblin Gang Fireball Electro Wizard
Firecracker Zap Fireball Electro Wizard
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball Electro Wizard
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Ice Spirit Fireball
Firecracker Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Ice Spirit Firecracker Fireball
Fireball
Zap Fireball
Zap Ice Spirit Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball
Zap Electro Wizard Ice Spirit Goblin Gang Fireball
Fireball Zap Firecracker Electro Wizard
Fireball
Fireball Goblin Gang Firecracker Electro Wizard
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Ice Spirit Goblin Gang Firecracker Fireball Electro Wizard
Firecracker Zap Fireball Electro Wizard
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Fireball Firecracker

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